{ ;============================================================ ;============================================================ ; Christmas Championship 2023 ;============================================================ ;============================================================ Name "Comet" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\cc6comet\body.prm" MODEL 1 "cars\cc6comet\wheelll.prm" MODEL 2 "cars\cc6comet\wheelrr.prm" MODEL 3 "cars\cc6comet\flame.prm" MODEL 4 "none" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\cc6comet\car.bmp" COLL "cars\cc6comet\hull.hul" ;)TCARBOX "cars/cc6comet/carbox.bmp" ;)TSHADOW "cars/cc6comet/shadow.bmp" ;)SHADOWINDEX -1 ;)SHADOWTABLE -54.9 54.9 75.2 -73.2 -10.1 EnvRGB 0 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE ;)Statistics TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 4 ; Skill level (rookie, amateur, ...) TopEnd 3689.043457 ; Actual top speed (mph) for frontend bars Acc 6.467266 ; Acceleration rating (empirical) Weight 2.261365 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 2.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 42.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -6.000000 6.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 2.261365 Inertia 1400.000000 0.000000 0.000000 0.000000 2200.000000 0.000000 0.000000 0.000000 700.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -24.000000 1.000000 36.500000 Offset2 -1.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 18500.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.011000 StaticFriction 2.000000 KineticFriction 1.950000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 24.000000 1.000000 36.500000 Offset2 1.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 18500.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.011000 StaticFriction 2.000000 KineticFriction 1.950000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -24.000000 1.000000 -33.500000 Offset2 -1.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.000000 EngineRatio 21000.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.010000 StaticFriction 2.030000 KineticFriction 1.980000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 24.000000 1.000000 -33.500000 Offset2 1.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.000000 EngineRatio 21000.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.010000 StaticFriction 2.030000 KineticFriction 1.980000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum 3 Offset 0.000000 0.000000 -49.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 4 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 -0.000000 -1.20000 ; Translation max ;)TransVel 0.000400 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 20.000000 -18.850000 -36.000000 Direction 0.000000 -1.000000 0.000000 Length 17.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 1350.031982 UnderRange 3142.029785 UnderFront 516.060730 UnderRear 757.270996 UnderMax 0.950000 OverThresh 100.000000 OverRange 1942.411621 OverMax 0.571711 OverAccThresh 713.936035 OverAccRange 1033.509277 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }