MATERIAL { ID 10 ; ID of the material to replace [0 - 26] Name "Ice 1 Snow" ; Display name Spark true ; Material emits particles Skid true ; Skid marks appear on material OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves cars like museum conveyors Dusty true ; Material emits dust Roughness 0.75 ; Roughness of the material Grip 0.75 ; Grip of the material Hardness 0.2 ; Hardness of the material SkidSound 7 ; Sound when skidding [0:Normal, 1:Rough] ScrapeSound 5 ; Car body scrape [0:Normal] SkidColor 200 200 255 ; Color of the skid marks CorrugationType 2 ; Type of bumpiness [0 - 7] DustType 4 ; Type of dust Velocity 0.0 0.0 0.0 ; Speed and direction cars are moved in } MATERIAL { ID 21 ; Material to replace [0 - 26] Name "ICE2 new" ; Display name Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated false ; Material is bumpy Moves false ; Moves like museum conveyors Dusty false ; Material emits dust Roughness 0.300000 ; Roughness of the material Grip 0.200000 ; Grip of the material Hardness 0.200000 ; Hardness of the material SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 200 200 255 ; Color of the skidmarks CorrugationType 0 ; Type of bumpiness [0 - 7] DustType 0 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars }