{ ;============================================================================== ; RVGL LEVEL PROPERTIES ; ; This file allows modification of these level properties: ; - Surface materials ; - Dust (graphical effects for materials) ; - Corrugation (material bump effects) ; - Particles (sparks of material effects and other objects) ; - Trails of particles (like those of fireworks) ; - Gravity (modify the behavior of the global gravity field) ; - Pickups (modify pickup spawning and visual parameters) ;============================================================================== ;============================================================================== ; MATERIALS ;============================================================================== ; Default material IDs: ; NONE: -1 | BUMPMETAL: 13 ; DEFAULT: 0 | PEBBLES: 14 ; MARBLE: 1 | GRAVEL: 15 ; STONE: 2 | CONVEYOR1: 16 ; WOOD: 3 | CONVEYOR2: 17 ; SAND: 4 | DIRT1: 18 ; PLASTIC: 5 | DIRT2: 19 ; CARPETTILE: 6 | DIRT3: 20 ; CARPETSHAG: 7 | ICE2: 21 ; BOUNDARY: 8 | ICE3: 22 ; GLASS: 9 | WOOD2: 23 ; ICE1: 10 | CONVEYOR_MARKET1: 24 ; METAL: 11 | CONVEYOR_MARKET2: 25 ; GRASS: 12 | PAVING: 26 ;============================================================================== ;============================================================================== MATERIAL { ID 3 ; Material to replace [0 - 26] Name "Ice shit" ; Display name Skid true ; Skidmarks appear on material Spark false ; Material emits particles OutOfBounds false ; Not implemented Corrugated false ; Material is bumpy Moves false ; Moves like museum conveyors Dusty false ; Material emits dust Roughness 0.300000 ; Roughness of the material Grip 0.300000 ; Grip of the material Hardness 0.050000 ; Hardness of the material SkidSound 6 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 16 32 96 ; Color of the skidmarks CorrugationType 0 ; Type of bumpiness [0 - 7] DustType 0 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } MATERIAL { ID 9 ; Material to replace [0 - 26] Name "Jon Snow" ; Display name Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 0.500000 ; Roughness of the material Grip 0.700000 ; Grip of the material Hardness 0.150000 ; Hardness of the material SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 24 64 128 ; Color of the skidmarks CorrugationType 7 ; Type of bumpiness [0 - 7] DustType 5 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } MATERIAL { ID 10 ; Material to replace [0 - 26] Name "ICE1" ; Display name Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated false ; Material is bumpy Moves false ; Moves like museum conveyors Dusty false ; Material emits dust Roughness 0.400000 ; Roughness of the material Grip 0.400000 ; Grip of the material Hardness 0.200000 ; Hardness of the material SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 24 64 128 ; Color of the skidmarks CorrugationType 0 ; Type of bumpiness [0 - 7] DustType 0 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } MATERIAL { ID 20 ; Material to replace [0 - 26] Name "Dirtsnow" ; Display name Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 1.000000 ; Roughness of the material Grip 0.700000 ; Grip of the material Hardness 0.000000 ; Hardness of the material SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 96 128 160 ; Color of the skidmarks CorrugationType 4 ; Type of bumpiness [0 - 7] DustType 5 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } MATERIAL { ID 23 ; Material to replace [0 - 26] Name "Icy stuff" ; Display name Skid true ; Skidmarks appear on material Spark false ; Material emits particles OutOfBounds false ; Not implemented Corrugated false ; Material is bumpy Moves false ; Moves like museum conveyors Dusty false ; Material emits dust Roughness 0.8500000 ; Roughness of the material Grip 0.700000 ; Grip of the material Hardness 0.400000 ; Hardness of the material SkidSound 6 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 48 48 48 ; Color of the skidmarks CorrugationType 0 ; Type of bumpiness [0 - 7] DustType 0 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } ;============================================================================== ; CORRUGATION TYPES ;============================================================================== ; Default corrugation IDs: ; NONE: 0 | CONVEYOR: 4 ; PEBBLES: 1 | DIRT1: 5 ; GRAVEL: 2 | DIRT2: 6 ; STEEL: 3 | DIRT3: 7 ;============================================================================== ;============================================================================== CORRUGATION { ID 4 ; Corrugation to replace [0-7] Name "DIRTSnow" ; Display name Amplitude 1.7500000 ; Amplitude of bumps (strength) Wavelength 60.000000 50.000000 ; Frequency of bumps } CORRUGATION { ID 7 ; Corrugation to replace [0-7] Name "DIRT3" ; Display name Amplitude 2.300000 ; Amplitude of bumps (strength) Wavelength 120.000000 120.000000 ; Frequency of bumps } ;============================================================================== ; DUST TYPES ;============================================================================== ; Default dust IDs: ; NONE: 0 | GRASS: 3 ; GRAVEL: 1 | DIRT: 4 ; SAND: 2 | ROAD: 5 ;============================================================================== ;============================================================================== } DUST { ID 5 ; Dust to replace [0 - 5] Name "Snow" ; Display name SparkType 5 ; Particle to emit [0 - 30] ParticleChance 1.000000 ; Probability of a particle ParticleRandom 1.800000 ; Probability variance SmokeType 30 ; Smoke particle to emit [0-30] SmokeChance 0.400000 ; Probability of a smoke part. SmokeRandom 0.600000 ; Probability variance } ;============================================================================== ; SPARKS ;============================================================================== ; Default spark IDs: ; NONE: -1 | SMOKE1: 10 | SPRINKLER: 21 ; SPARK: 0 | SMOKE2: 11 | SPRINKLER_BIG: 22 ; SPARK2: 1 | SMOKE3: 12 | DOLPHIN: 23 ; SNOW: 2 | BLUE: 13 | DOLPHIN_BIG: 24 ; POPCORN: 3 | BIGBLUE: 14 | SPARK3: 25 ; GRAVEL: 4 | SMALLORANGE: 15 | ROADDUST: 26 ; SAND: 5 | SMALLRED: 16 | GRASSDUST: 27 ; GRASS: 6 | EXPLOSION1: 17 | SOILDUST: 28 ; ELECTRIC: 7 | EXPLOSION2: 18 | GRAVELDUST: 29 ; WATER: 8 | STAR: 19 | SANDDUST: 30 ; DIRT: 9 | PROBE_SMOKE: 20 | ;============================================================================== ;============================================================================== SPARK { ID 5 ; Particle to replace [0 - 30] Name "Snow" ; Display name CollideWorld true ; Collision with the world CollideObject true ; Collision with objects CollideCam true ; Collision with camera HasTrail true ; Particle has a trail FieldAffect true ; Is affected by force fields Spins true ; Particle spins Grows false ; Particle grows Additive true ; Draw particle additively Horizontal false ; Draw particle flat Size 15.000000 12.000000 ; Size of the particle UV 0.750000 0.062500 ; Top left UV coordinates UVSize 0.062500 0.062500 ; Width and height of UV TexturePage 47 ; Texture page Color 192 220 255 ; Color of the particle Mass 0.030000 ; Mass of the particle Resistance 0.001000 ; Air resistance Friction 0.800000 ; Sliding friction Restitution 0.200000 ; Bounciness LifeTime 2.000000 ; Maximum life time LifeTimeVar 1.000000 ; Life time variance SpinRate 0.000000 ; Avg. spin rate (radians/sec) SpinRateVar 0.000000 ; Variation of the spin rate SizeVar 0.000000 ; Size variation GrowRate 0.000000 ; How quickly it grows GrowRateVar 0.000000 ; Grow variation TrailType 0 ; ID of the trail to use }