{ ;============================================================ ;============================================================ ; Dr. Grudge ;============================================================ ;============================================================ Name "Dr. Grudge" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\beatall\body.prm" MODEL 1 "cars\beatall\wheelfl.prm" MODEL 2 "cars\beatall\wheelfr.prm" MODEL 3 "cars\beatall\wheelbl.prm" MODEL 4 "cars\beatall\wheelbr.prm" MODEL 5 "cars\beatall\spring.prm" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars\beatall\axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\beatall\car.bmp" COLL "cars\beatall\hull.hul" EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 0 ; Skill level (rookie, amateur, ...) TopEnd 2842.419189 ; Actual top speed (mph) for frontend bars Acc 5.617712 ; Acceleration rating (empirical) Weight 1.400000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 32.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 2.000000 -4.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.400000 Inertia 780.000000 0.000000 0.000000 0.000000 1015.000000 0.000000 0.000000 0.000000 445.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -24.000000 -1.000000 37.000000 Offset2 -4.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.500000 EngineRatio 12000.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 12.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.014000 StaticFriction 1.500000 KineticFriction 1.500000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 24.000000 -1.000000 37.000000 Offset2 4.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.500000 EngineRatio 12000.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 12.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.014000 StaticFriction 1.500000 KineticFriction 1.500000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -24.000000 1.000000 -36.000000 Offset2 -6.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 12000.000000 Radius 13.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 12.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.014000 StaticFriction 1.500000 KineticFriction 1.500000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 24.000000 1.000000 -36.000000 Offset2 6.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 12000.000000 Radius 13.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 12.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.014000 StaticFriction 1.500000 KineticFriction 1.500000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 5 Offset -12.000000 -20.000000 34.000000 Length 22.000000 Stiffness 400.000000 Damping 9.000000 Restitution -0.950000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 5 Offset 12.000000 -20.000000 34.000000 Length 22.000000 Stiffness 400.000000 Damping 9.000000 Restitution -0.950000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 5 Offset -12.000000 -19.000000 -33.000000 Length 19.000000 Stiffness 400.000000 Damping 9.000000 Restitution -0.950000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 5 Offset 12.000000 -19.000000 -33.000000 Length 19.000000 Stiffness 400.000000 Damping 9.000000 Restitution -0.950000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset 0.000000 -1.000000 35.000000 Length 18.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 0.000000 -1.000000 35.000000 Length 18.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 9 Offset 0.000000 -3.000000 -28.000000 Length 18.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 0.000000 -3.000000 -28.000000 Length 18.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -10.000000 -22.000000 -30.000000 Direction 0.000000 -1.000000 0.000000 Length 35.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 93.820000 UnderRange 3835.356934 UnderFront 197.100006 UnderRear 556.727966 UnderMax 0.510582 OverThresh 462.209991 OverRange 1182.744873 OverMax 1.000000 OverAccThresh 37.340000 OverAccRange 625.908142 PickupBias 13106 BlockBias 22936 OvertakeBias 19660 Suspension 16383 Aggression 0 } ; End AI } CA81505D