{ ;============================================================ ;============================================================ ; Col. Moss ;============================================================ ;============================================================ Name "Col. Moss" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\moss\body.prm" MODEL 1 "cars\moss\wheelfl.prm" MODEL 2 "cars\moss\wheelfr.prm" MODEL 3 "cars\moss\wheelbl.prm" MODEL 4 "cars\moss\wheelbr.prm" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars\moss\axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\moss\car.bmp" COLL "cars\moss\hull.hul" EnvRGB 100 200 100 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 0 ; Skill level (rookie, amateur, ...) TopEnd 2918.063721 ; Actual top speed (mph) for frontend bars Acc 6.755324 ; Acceleration rating (empirical) Weight 1.500000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 34.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 10.000000 0.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.500000 Inertia 1175.000000 0.000000 0.000000 0.000000 1520.000000 0.000000 0.000000 0.000000 493.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -20.000000 -5.000000 39.000000 Offset2 -4.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.300000 EngineRatio 8500.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 13.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.013000 StaticFriction 1.300000 KineticFriction 1.180000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 20.000000 -5.000000 39.000000 Offset2 4.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.300000 EngineRatio 8500.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 13.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.013000 StaticFriction 1.300000 KineticFriction 1.180000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -20.000000 -5.000000 -45.000000 Offset2 -6.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 8500.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 13.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.014000 StaticFriction 1.300000 KineticFriction 1.180000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 20.000000 -5.000000 -45.000000 Offset2 6.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 8500.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 13.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.014000 StaticFriction 1.300000 KineticFriction 1.180000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 460.000000 Damping 10.000000 Restitution -0.800000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 460.000000 Damping 10.000000 Restitution -0.800000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset 0.000000 -4.000000 30.000000 Length 20.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 0.000000 -4.000000 30.000000 Length 20.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 9 Offset 0.000000 -4.000000 -36.000000 Length 20.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 0.000000 -4.000000 -36.000000 Length 20.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -10.000000 -24.000000 -40.000000 Direction 0.000000 -1.000000 0.000000 Length 20.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 105.739998 UnderRange 1500.000000 UnderFront 450.000000 UnderRear 255.860001 UnderMax 0.350000 OverThresh 580.809998 OverRange 1443.975952 OverMax 1.000000 OverAccThresh 10.000000 OverAccRange 344.899994 PickupBias 9830 BlockBias 9830 OvertakeBias 22936 Suspension 19660 Aggression 0 } ; End AI } 5A955556