{ ;============================================================ ;============================================================ ; R6 Turbo ;============================================================ ;============================================================ Name "R6 Turbo" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\r5\body.prm" MODEL 1 "cars\r5\wheelfl.prm" MODEL 2 "cars\r5\wheelfr.prm" MODEL 3 "cars\r5\wheelbl.prm" MODEL 4 "cars\r5\wheelbr.prm" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\Aerialt.m" TPAGE "cars\r5\car.bmp" COLL "cars\r5\hull.hul" EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 3 ; Obtain method Rating 2 ; Skill level (rookie, amateur, ...) TopEnd 3288.046387 ; Actual top speed (mph) for frontend bars Acc 6.678225 ; Acceleration rating (empirical) Weight 0.800000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 1 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 2.500000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 40.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -15.000000 -8.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 0.800000 Inertia 900.000000 0.000000 0.000000 0.000000 1250.000000 0.000000 0.000000 0.000000 400.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -14.000000 14.000000 32.500000 Offset2 -4.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.500000 EngineRatio 13000.000000 Radius 12.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.650000 KineticFriction 1.500000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 14.000000 14.000000 32.500000 Offset2 4.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.500000 EngineRatio 13000.000000 Radius 12.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.650000 KineticFriction 1.500000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -13.000000 14.000000 -38.000000 Offset2 -6.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 5000.000000 Radius 12.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.650000 KineticFriction 1.500000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 13.000000 14.000000 -38.000000 Offset2 6.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 5000.000000 Radius 12.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.650000 KineticFriction 1.500000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 6.000000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 6.000000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 6.000000 Restitution -0.800000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 6.000000 Restitution -0.800000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 12.000000 -19.000000 -20.000000 Direction 0.000000 -1.000000 0.000000 Length 13.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 142.460007 UnderRange 3508.999023 UnderFront 167.230194 UnderRear 193.550003 UnderMax 0.910000 OverThresh 2338.420410 OverRange 1391.000000 OverMax 0.950000 OverAccThresh 139.572784 OverAccRange 400.000000 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 3276 Aggression 0 } ; End AI } DC783BFD