{ ;============================================================ ;============================================================ ; Tamiya ;============================================================ ;============================================================ Name "Blazar" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\blazar\body.prm" MODEL 1 "cars\blazar\wheelfl.prm" MODEL 2 "cars\blazar\wheelfr.prm" MODEL 3 "cars\blazar\wheelfl.prm" MODEL 4 "cars\blazar\wheelfr.prm" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "cars\blazar\spring.prm" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "cars\blazar\axle.prm" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\blazar\car.bmp" TCARBOX "cars\blazar\carbox.bmp" ;)TSHADOW "cars\blazar\shadow.bmp" ;)SHADOWTABLE -45.0 45.0 75.2 -67.0 -9.7 COLL "cars\blazar\hull.hul" EnvRGB 200 200 250 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 3 ; Skill level (rookie, amateur, ...) TopEnd 3277.703613 ; Actual top speed (mph) for frontend bars Acc 5.259293 ; Acceleration rating (empirical) Weight 1.600000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== ;)STATISTICS TRUE SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.500000 ; EngineRate 4.000000 ; Rate at which Engine voltage approaches set value TopSpeed 35.300000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 0.500000 -3.50000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.600000 Inertia 1000.000000 0.000000 0.000000 0.000000 2000.000000 0.000000 0.000000 0.000000 1015.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.900000 KineticFriction 0.500000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -26.000000 0.000000 39.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 16500.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 14.000000 SkidWidth 14.000000 ToeIn 0.000000 AxleFriction 0.035000 Grip 0.015000 StaticFriction 1.900000 KineticFriction 1.600000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 26.000000 0.000000 39.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 16500.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 14.000000 SkidWidth 14.000000 ToeIn 0.000000 AxleFriction 0.035000 Grip 0.015000 StaticFriction 1.900000 KineticFriction 1.600000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -26.000000 0.000000 -31.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 16500.000000 Radius 12.000000 Mass 0.250000 Gravity 2200.000000 MaxPos 14.000000 SkidWidth 14.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.900000 KineticFriction 1.650000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 26.000000 0.000000 -31.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 16500.000000 Radius 12.000000 Mass 0.250000 Gravity 2200.000000 MaxPos 14.000000 SkidWidth 14.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.900000 KineticFriction 1.650000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 8 Offset -10.000000 -20.000000 34.000000 Length 16.000000 Stiffness 450.000000 Damping 6.500000 Restitution -0.850000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 8 Offset 10.000000 -20.000000 34.000000 Length 16.000000 Stiffness 450.000000 Damping 6.500000 Restitution -0.850000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 8 Offset -6.000000 -21.000000 -31.000000 Length 15.000000 Stiffness 450.000000 Damping 7.000000 Restitution -0.850000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 8 Offset 6.000000 -21.000000 -31.000000 Length 15.000000 Stiffness 450.000000 Damping 7.000000 Restitution -0.850000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 11 Offset -5.000000 -5.000000 39.000000 Length 18.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 11 Offset 5.000000 -5.000000 39.000000 Length 18.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 11 Offset -5.000000 -5.000000 -31.000000 Length 18.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 11 Offset 5.000000 -5.000000 -31.000000 Length 18.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 14.000000 -10.000000 3.500000 Direction 0.000000 -1.000000 0.000000 Length 32.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 1127.920083 UnderRange 1390.938741 UnderFront 1254.502397 UnderRear 732.445944 UnderMax 0.495497 OverThresh 2051.712389 OverRange 1299.063965 OverMax 0.679562 OverAccThresh 85.423397 OverAccRange 1993.815501 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI } TA92MC1N