{ ;============================================================ ;============================================================ ; NY54 ;============================================================ ;============================================================ Name "Breadfast" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\breadfast\body.prm" MODEL 1 "cars\breadfast\wheell.prm" MODEL 2 "cars\breadfast\wheelr.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\breadfast\car.bmp" COLL "cars\breadfast\hull.hul" TSHADOW "cars\breadfast\shadow.bmp" TCARBOX "cars\breadfast\carbox.bmp" EnvRGB 200 200 200 ;)SHADOWTABLE -46.2 46.2 69.4 -80.1 1.7 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 1 ; Skill level (rookie, amateur, ...) TopEnd 2755.057373 ; Actual top speed (mph) for frontend bars Acc 5.043573 ; Acceleration rating (empirical) Weight 1.500000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) statistics TRUE ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 36.300000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -3.000000 3.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 -50.000000 -20.000000 ; Offset from model center ;)HoodLook 0.030000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 -52.000000 10.000000 ;)RearLook 0.030000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault false ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.400000 Inertia 1100.000000 0.000000 0.000000 0.000000 1300.000000 0.000000 0.000000 0.000000 550.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -26.000000 -2.000000 30.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.500000 EngineRatio 7000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.010000 Grip 0.017000 StaticFriction 1.400000 KineticFriction 1.500000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 26.000000 -2.000000 30.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.500000 EngineRatio 7000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.010000 Grip 0.017000 StaticFriction 1.400000 KineticFriction 1.500000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -26.000000 -2.000000 -38.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 7000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.019000 StaticFriction 1.400000 KineticFriction 1.500000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 26.000000 -2.000000 -38.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 7000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.019000 StaticFriction 1.400000 KineticFriction 1.500000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 900.000000 Damping 6.000000 Restitution -0.750000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 900.000000 Damping 6.000000 Restitution -0.750000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 900.000000 Damping 6.000000 Restitution -0.750000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 900.000000 Damping 6.000000 Restitution -0.750000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -18.000000 -15.000000 -46.000000 Direction 0.000000 -1.000000 0.000000 Length 17.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 172.690002 UnderRange 3223.403076 UnderFront 221.550003 UnderRear 335.000000 UnderMax 0.858176 OverThresh 814.809326 OverRange 1391.000000 OverMax 0.949048 OverAccThresh 415.170959 OverAccRange 363.401611 PickupBias 5500 BlockBias 6553 OvertakeBias 30750 Suspension 0 Aggression 0 } ; End AI }