{ ;============================================================ ;============================================================ ; Cossie ;============================================================ ;============================================================ Name "Cossie" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 3 ; Skill level (rookie, amateur, ...) TopEnd 3324.702881 ; Actual top speed (mph) for frontend bars Acc 6.381049 ; Acceleration rating (empirical) Weight 1.700000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/cossie/body.prm" MODEL 1 "cars/cossie/wheelleft.prm" MODEL 2 "cars/cossie/wheelright.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/cossie/hull.hul" TPAGE "cars/cossie/car.bmp" ;)TCARBOX "cars/cossie/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/cossie/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -37.000000 37.000000 72.000000 -65.000000 -2.000000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 200 200 200 ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 38.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 1.000000 0.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.700000 Inertia 1075.000000 0.000000 0.000000 0.000000 1950.000000 0.000000 0.000000 0.000000 850.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 45.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.700000 KineticFriction 0.600000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -21.500000 -4.000000 45.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.450000 EngineRatio 14000.000000 Radius 11.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.008000 StaticFriction 1.300000 KineticFriction 2.000000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 21.500000 -4.000000 45.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.450000 EngineRatio 14000.000000 Radius 11.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.008000 StaticFriction 1.300000 KineticFriction 2.000000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -21.500000 -3.000000 -33.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.000000 EngineRatio 14000.000000 Radius 11.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.008000 StaticFriction 1.300000 KineticFriction 2.000000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 21.500000 -3.000000 -33.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.000000 EngineRatio 14000.000000 Radius 11.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.008000 StaticFriction 1.300000 KineticFriction 2.000000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 -39.000000 0.000000 Axis 1.000000 0.000000 0.000000 AngVel 2.500000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 20.200001 -22.000000 31.799999 Direction 0.000000 -1.000000 0.000000 Length 21.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 701.696838 UnderRange 1500.000000 UnderFront 809.173462 UnderRear 335.000000 UnderMax 0.698500 OverThresh 100.000000 OverRange 899.260010 OverMax 1.000000 OverAccThresh 549.966431 OverAccRange 400.000000 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }