{ ;============================================================ ;============================================================ ; Current ;============================================================ ;============================================================ Name "Current" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\current\body.prm" MODEL 1 "cars\current\wheel.prm" MODEL 2 "NONE" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\current\car.bmp" COLL "cars\current\hull.hul" ;)TSHADOW "cars/current/shadow.bmp" ;)Flippable TRUE ;)SHADOWINDEX 1 ;)SHADOWTABLE -76.5820 76.5820 76.5821 -76.5821 0.0000 ; Left, right, front, back, height (relative to model center) EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE ;)CPUSelectable true ;)Statistics true Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 3 ; Skill level (rookie, amateur, ...) TopEnd 3441.914795 ; Actual top speed (mph) for frontend bars Acc 6.283886 ; Acceleration rating (empirical) Weight 2.900000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;)TCARBOX "cars/current/carbox.bmp" ; Carbox texture ;==================== ; Handling related stuff ;==================== SteerRate 3.750000 ; Rate at which steer angle approaches value from input SteerMod 0.450000 ; EngineRate 13.000000 ; Rate at which Engine voltage approaches set value TopSpeed 37.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 0.000000 0.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 2.900000 Inertia 2600.000000 0.000000 0.000000 0.000000 3550.000000 0.000000 0.000000 0.000000 2100.000000 Gravity 2200 ; This car is made by Zeino Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -41.000000 0.000000 31.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.200000 EngineRatio 45000.000000 Radius 20.500000 Mass 0.450000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 25.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.017000 StaticFriction 2.000000 KineticFriction 1.800000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 1 Offset1 41.000000 0.000000 31.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio 0.200000 EngineRatio 45000.000000 Radius 20.500000 Mass 0.450000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 25.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.017000 StaticFriction 2.000000 KineticFriction 1.800000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -41.000000 0.000000 -31.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio 0.200000 EngineRatio 45000.000000 Radius 20.500000 Mass 0.450000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 25.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.017000 StaticFriction 2.000000 KineticFriction 1.800000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 1 Offset1 41.000000 0.000000 -31.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.200000 EngineRatio 45000.000000 Radius 20.500000 Mass 0.450000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 25.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.017000 StaticFriction 2.000000 KineticFriction 1.800000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 700.000000 Damping 14.200001 Restitution -0.950000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 700.000000 Damping 14.200001 Restitution -0.950000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 700.000000 Damping 14.200001 Restitution -0.950000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 700.000000 Damping 14.200001 Restitution -0.950000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -18.000000 0.000000 -43.000000 Direction 0.000000 -1.000000 -0.200000 Length 20.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 150.000000 UnderRange 1500.000000 UnderFront 450.000000 UnderRear 335.000000 UnderMax 0.950000 OverThresh 100.000000 OverRange 1391.000000 OverMax 1.000000 OverAccThresh 10.000000 OverAccRange 400.000000 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI } 9EDF99CA