{ ;============================================================ ;============================================================ ; Nitromare ;============================================================ ;============================================================ Name "Nitromare" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 3 ; Skill level (rookie, amateur, ...) TopEnd 3397.360352 ; Actual top speed (mph) for frontend bars Acc 3.863890 ; Acceleration rating (empirical) Weight 1.800000 ; Scaled weight (for frontend bars) Trans 2 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/fd150nitromare/body.prm" MODEL 1 "cars/fd150nitromare/wheelfl.prm" MODEL 2 "cars/fd150nitromare/wheelfr.prm" MODEL 3 "cars/fd150nitromare/wheelbl.prm" MODEL 4 "cars/fd150nitromare/wheelbr.prm" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/fd150nitromare/hull.hul" TPAGE "cars/fd150nitromare/car.bmp" ;)TCARBOX "cars/fd150nitromare/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/fd150nitromare/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -49.500000 49.500000 89.300003 -88.000000 -22.200001 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 200 200 200 ;==================== ; Handling related stuff ;==================== SteerRate 5.000000 ; Rate at which steer angle approaches value from input SteerMod 0.500000 ; EngineRate 5.000000 ; Rate at which Engine voltage approaches set value TopSpeed 34.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -4.000000 2.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 -70.000000 -225.000000 ; Offset from model center ;)HoodLook 0.020000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset -0.000000 -70.000000 225.000000 ;)RearLook 0.020000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook false ; Is look fixed or moving ;)UseDefault false ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.800000 Inertia 1800.000000 0.000000 0.000000 0.000000 2000.000000 0.000000 0.000000 0.000000 800.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.000850 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.600000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -24.500000 -0.500000 53.500000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable true SteerRatio -0.250000 EngineRatio 0.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 8.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.025000 Grip 0.015000 StaticFriction 1.500000 KineticFriction 1.500000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 24.500000 -0.500000 53.500000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable true SteerRatio -0.250000 EngineRatio 0.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 8.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.025000 Grip 0.015000 StaticFriction 1.500000 KineticFriction 1.500000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -21.500000 2.500000 -27.500000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.000000 EngineRatio 75000.000000 Radius 15.250000 Mass 0.300000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 15.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.500000 KineticFriction 1.800000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 21.500000 2.500000 -27.500000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.000000 EngineRatio 75000.000000 Radius 15.250000 Mass 0.300000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 15.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.500000 KineticFriction 1.800000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 20.000000 Restitution -0.750000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 20.000000 Restitution -0.750000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 750.000000 Damping 20.000000 Restitution -0.750000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 750.000000 Damping 20.000000 Restitution -0.750000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 0.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -15.000000 -19.000000 37.500000 Direction 0.000000 -1.000000 0.000000 Length 20.000000 Stiffness 3000.000000 Damping 15.000000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 82.150002 UnderRange 3162.633545 UnderFront 251.520004 UnderRear 1125.232666 UnderMax 0.271073 OverThresh 1704.070923 OverRange 1391.000000 OverMax 0.746230 OverAccThresh 113.930000 OverAccRange 2574.388916 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 9830 Aggression 0 } ; End AI }