{ ;============================================================ ;============================================================ ; Prime Target ;============================================================ ;============================================================ Name "Prime Target" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 4 ; Skill level (rookie, amateur, ...) TopEnd 3653.212891 ; Actual top speed (mph) for frontend bars Acc 6.133733 ; Acceleration rating (empirical) Weight 2.250000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/fd62pnr1/body.prm" MODEL 1 "cars/fd62pnr1/wheelfl.prm" MODEL 2 "cars/fd62pnr1/wheelfr.prm" MODEL 3 "cars/fd62pnr1/wheelbl.prm" MODEL 4 "cars/fd62pnr1/wheelbr.prm" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/fd62pnr1/hull.hul" TPAGE "cars/fd62pnr1/car.bmp" ;)TCARBOX "cars/fd62pnr1/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/fd62pnr1/shadow.bmp" ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -80.000000 80.000000 85.000000 -80.000000 -10.500000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" EnvRGB 200 200 200 ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 5.000000 ; Rate at which Engine voltage approaches set value TopSpeed 39.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -4.000000 -5.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 -70.000000 -210.000000 ; Offset from model center ;)HoodLook 0.012500 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset -0.000000 -65.000000 200.000000 ;)RearLook 0.015000 ;)UseDefault false ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 2.250000 Inertia 2700.000000 0.000000 0.000000 0.000000 2680.000000 0.000000 0.000000 0.000000 1480.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 50.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -21.000000 -2.000000 44.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.200000 EngineRatio 24500.000000 Radius 13.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 4.500000 SkidWidth 12.500000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.029000 StaticFriction 1.900000 KineticFriction 2.000000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 21.000000 -2.000000 44.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.200000 EngineRatio 24500.000000 Radius 13.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 4.500000 SkidWidth 12.500000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.029000 StaticFriction 1.900000 KineticFriction 2.000000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -21.000000 -2.000000 -25.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.100000 EngineRatio 24500.000000 Radius 13.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 4.500000 SkidWidth 12.500000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.029000 StaticFriction 1.900000 KineticFriction 2.100000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 21.000000 -2.000000 -25.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.100000 EngineRatio 24500.000000 Radius 13.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 4.500000 SkidWidth 12.500000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.029000 StaticFriction 1.900000 KineticFriction 2.100000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 950.000000 Damping 9.500000 Restitution -0.950000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 950.000000 Damping 9.500000 Restitution -0.950000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 950.000000 Damping 9.500000 Restitution -0.950000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 950.000000 Damping 9.500000 Restitution -0.950000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 20.000000 -20.000000 60.000000 Direction 0.000000 -1.000000 0.000000 Length 20.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 148.970001 UnderRange 3645.320068 UnderFront 450.000000 UnderRear 335.000000 UnderMax 0.950791 OverThresh 1210.329956 OverRange 1391.000000 OverMax 1.000000 OverAccThresh 170.079391 OverAccRange 400.000000 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 9830 Aggression 0 } ; End AI }