{ ;============================================================ ;============================================================ ; Prototype FX77 ;============================================================ ;============================================================ Name "Prototype FX77" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 5 ; Skill level (rookie, amateur, ...) TopEnd 3619.405518 ; Actual top speed (mph) for frontend bars Acc 6.083183 ; Acceleration rating (empirical) Weight 1.200000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/fd_s9/body.prm" MODEL 1 "cars/fd_s9/wheelfl.prm" MODEL 2 "cars/fd_s9/wheelfr.prm" MODEL 3 "cars/fd_s9/wheelbl.prm" MODEL 4 "cars/fd_s9/wheelbr.prm" MODEL 5 "NONE" MODEL 6 "cars/fd_s9/axle.prm" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/fd_s9/hull.hul" TPAGE "cars/fd_s9/car.bmp" ;)TCARBOX "cars/fd_s9/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/fd_s9/shadow.bmp" ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -47.000000 47.099998 91.199997 -87.300003 -5.600000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "cars/fd_s9/cabnhum2.wav" EnvRGB 200 200 200 ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 3.000000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 40.999998 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -4.000000 -2.000000 ; Centre of mass relative to model centre Weapon 0.000000 -50.000000 600.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.200000 Inertia 1167.000000 0.000000 0.000000 0.000000 2823.000000 0.000000 0.000000 0.000000 553.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.011000 ; Angular air resistance ResMod 2.000000 ; AngRes scale when in air Grip 1.010000 ; Converts downforce to friction value StaticFriction 1.800000 KineticFriction 2.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -25.200001 -0.500000 47.500000 Offset2 -2.500000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.150000 EngineRatio 11000.000000 Radius 10.500000 Mass 0.150000 Gravity 4400.000000 MaxPos 2.000000 SkidWidth 0.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.058000 StaticFriction 2.900000 KineticFriction 3.850000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 25.200001 -0.500000 47.500000 Offset2 2.500000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.150000 EngineRatio 11000.000000 Radius 10.500000 Mass 0.150000 Gravity 4400.000000 MaxPos 2.000000 SkidWidth 0.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.058000 StaticFriction 2.900000 KineticFriction 3.850000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -25.000000 0.000000 -44.500000 Offset2 -2.500000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 1.000000 EngineRatio 11000.000000 Radius 11.500000 Mass 0.150000 Gravity 4400.000000 MaxPos 2.000000 SkidWidth 12.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.058000 StaticFriction 2.900000 KineticFriction 4.850000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 25.000000 0.000000 -44.500000 Offset2 2.500000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 1.000000 EngineRatio 11000.000000 Radius 11.500000 Mass 0.150000 Gravity 4400.000000 MaxPos 2.000000 SkidWidth 12.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.058000 StaticFriction 2.900000 KineticFriction 4.850000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1300.000000 Damping 16.000000 Restitution -0.750000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1300.000000 Damping 16.000000 Restitution -0.750000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1300.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1300.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 6 Offset 0.000000 0.000000 50.000000 Length 18.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 6 Offset 0.000000 0.000000 50.000000 Length 18.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 6 Offset 0.000000 -1.000000 -46.000000 Length 18.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 6 Offset 0.000000 -1.000000 -46.000000 Length 18.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 -11.000000 -32.000000 Axis 0.000000 1.000000 0.000000 AngVel 3.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 0.000000 0.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 20.000000 -4.000000 30.000000 Direction 0.000000 -1.000000 0.000000 Length 28.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 1350.031982 UnderRange 3142.029785 UnderFront 516.060730 UnderRear 757.270996 UnderMax 0.950000 OverThresh 100.000000 OverRange 1942.411621 OverMax 0.571711 OverAccThresh 713.936035 OverAccRange 1033.509277 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }