{ ;============================================================ ;============================================================ ; Frostbite: Original model and map by Xarc. Parameters by URV and Saffron. Textures by Norfair. ;============================================================ ;============================================================ Name "Frostbite" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 2 ; Skill level (rookie, amateur, ...) TopEnd 3240.785889 ; Actual top speed (mph) for frontend bars Acc 7.552486 ; Acceleration rating (empirical) Weight 1.300000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/frostbt/body.prm" MODEL 1 "cars/frostbt/wheelfl.prm" MODEL 2 "cars/frostbt/wheelfr.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "cars/frostbt/spring.prm" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars/frostbt/axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/frostbt/hull.hul" TPAGE "cars/frostbt/car.bmp" ;)TCARBOX "cars/frostbt/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/frostbt/shadow.bmp" ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -49.799999 49.799999 74.800003 -78.099998 -4.500000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" EnvRGB 255 255 255 ;==================== ; Handling related stuff ;==================== SteerRate 2.500000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 38.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -4.200000 -4.400000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.300000 Inertia 1040.000000 0.000000 0.000000 0.000000 930.000000 0.000000 0.000000 0.000000 670.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -22.000000 2.000000 37.000000 Offset2 -5.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.450000 EngineRatio 9000.000000 Radius 13.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 14.000000 SkidWidth 15.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.012000 StaticFriction 1.800000 KineticFriction 1.650000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 22.000000 2.000000 37.000000 Offset2 5.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.450000 EngineRatio 9000.000000 Radius 13.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 14.000000 SkidWidth 15.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.012000 StaticFriction 1.800000 KineticFriction 1.650000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -22.000000 3.500000 -31.000000 Offset2 -5.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.100000 EngineRatio 10000.000000 Radius 13.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 14.000000 SkidWidth 15.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.014000 StaticFriction 1.700000 KineticFriction 1.600000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 22.000000 3.500000 -31.000000 Offset2 5.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.100000 EngineRatio 10000.000000 Radius 13.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 14.000000 SkidWidth 15.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.014000 StaticFriction 1.700000 KineticFriction 1.600000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 5 Offset -8.000000 -10.000000 34.500000 Length 15.000000 Stiffness 380.000000 Damping 9.000000 Restitution -0.950000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 5 Offset 8.000000 -10.000000 34.500000 Length 15.000000 Stiffness 380.000000 Damping 9.000000 Restitution -0.950000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 5 Offset -9.000000 -16.000000 -31.000000 Length 15.000000 Stiffness 380.000000 Damping 9.000000 Restitution -0.950000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 5 Offset 9.000000 -16.000000 -31.000000 Length 15.000000 Stiffness 380.000000 Damping 9.000000 Restitution -0.950000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset -7.000000 0.000000 37.000000 Length 16.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 7.000000 0.000000 37.000000 Length 16.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 9 Offset -8.000000 -0.500000 -31.000000 Length 16.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 8.000000 -0.500000 -31.000000 Length 16.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 10.000000 -11.000000 -18.000000 Direction 0.000000 -1.000000 0.000000 Length 30.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 5.000000 UnderRange 1584.415039 UnderFront 401.940002 UnderRear 321.519989 UnderMax 0.283685 OverThresh 1954.575073 OverRange 1541.581543 OverMax 1.000000 OverAccThresh 131.029999 OverAccRange 1928.010010 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 26213 Aggression 0 } ; End AI }