{ ;============================================================ ;============================================================ ; Gravel Basher ;============================================================ ;============================================================ Name "Gravel Basher" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 3 ; Skill level (rookie, amateur, ...) TopEnd 3309.143066 ; Actual top speed (mph) for frontend bars Acc 6.757629 ; Acceleration rating (empirical) Weight 1.200000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/gravelbasher/body.prm" MODEL 1 "cars/gravelbasher/wheelf.prm" MODEL 2 "cars/gravelbasher/wheelb.prm" MODEL 3 "cars/gravelbasher/foglights.prm" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/gravelbasher/hull.hul" TPAGE "cars/gravelbasher/car.bmp" ;)TCARBOX "cars/gravelbasher/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/gravelbasher/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -39.900002 39.900002 70.900002 -64.599998 1.200000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 100 100 100 ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 36.200000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 0.000000 0.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset (deprecated) ;)WeaponOffset1 0.000000 -32.000000 64.000000 ; Offset for shockwaves and fireworks ;)WeaponOffset2 0.000000 -16.000000 80.000000 ; Offset for water bombs ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 -60.000000 -35.000000 ; Offset from model center ;)HoodLook 0.030000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 -60.000000 35.000000 ;)RearLook 0.030000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault false ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.200000 Inertia 1100.000000 0.000000 0.000000 0.000000 1300.000000 0.000000 0.000000 0.000000 550.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -20.000000 -2.000000 36.000000 Offset2 -0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 4000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 13.500000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.012000 StaticFriction 1.500000 KineticFriction 1.700000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 1 Offset1 20.000000 -2.000000 36.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 4000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 13.500000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.012000 StaticFriction 1.500000 KineticFriction 1.700000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 2 Offset1 -20.000000 -3.000000 -36.000000 Offset2 -0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 13000.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 13.500000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.012000 StaticFriction 1.500000 KineticFriction 1.700000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 20.000000 -3.000000 -36.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 13000.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 13.500000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.012000 StaticFriction 1.500000 KineticFriction 1.700000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 300.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 300.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 300.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 300.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum 3 Offset 0.000000 0.000000 0.000000 Axis 0.000000 0.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 0.000000 -27.000000 -15.000000 Direction 0.000000 -1.000000 0.000000 Length 12.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 701.696838 UnderRange 1500.000000 UnderFront 809.173462 UnderRear 335.000000 UnderMax 0.698500 OverThresh 100.000000 OverRange 899.260010 OverMax 1.000000 OverAccThresh 549.966431 OverAccRange 400.000000 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }