{ ;============================================================ ;============================================================ ; Jungle Beast ;============================================================ ;============================================================ Name "Jungle Beast" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\gtc_junglebeast\body.prm" MODEL 1 "cars\gtc_junglebeast\wheelleft.prm" MODEL 2 "cars\gtc_junglebeast\wheelright.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "cars\gtc_junglebeast\sparew.prm" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "cars\gtc_junglebeast\axle.prm" MODEL 11 "NONE" MODEL 12 "cars\gtc_junglebeast\spring.prm" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" SFXENGINE "cars\gtc_junglebeast\engine.wav" TPAGE "cars\gtc_junglebeast\car.bmp" COLL "cars\gtc_junglebeast\hull.hul" TCARBOX "cars\gtc_junglebeast\carbox.bmp" ;)TSHADOW "cars/gtc_junglebeast/shadow.bmp" ;)SHADOWINDEX -1 ;)SHADOWTABLE -83.4174 83.4174 87.1244 -83.1244 0.4167 EnvRGB 100 100 100 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE CPUSelectable TRUE Statistics TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 3 ; Skill level (rookie, amateur, ...) TopEnd 3139.537109 ; Actual top speed (mph) for frontend bars Acc 4.323095 ; Acceleration rating (empirical) Weight 1.900000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 34.300000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -1.700000 1.500000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.900000 Inertia 2530.000000 0.000000 0.000000 0.000000 2320.000000 0.000000 0.000000 0.000000 2210.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.600000 KineticFriction 0.500000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -27.700000 6.000000 43.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.260000 EngineRatio 24400.000000 Radius 12.000000 Mass 0.230000 Gravity 2200.000000 MaxPos 10.500000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.030000 Grip 0.013000 StaticFriction 1.320000 KineticFriction 1.400000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 27.700000 6.000000 43.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.260000 EngineRatio 24400.000000 Radius 12.000000 Mass 0.230000 Gravity 2200.000000 MaxPos 10.500000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.030000 Grip 0.013000 StaticFriction 1.320000 KineticFriction 1.400000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -27.700000 6.000000 -42.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 25300.000000 Radius 12.000000 Mass 0.230000 Gravity 2200.000000 MaxPos 10.500000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.030000 Grip 0.013000 StaticFriction 1.320000 KineticFriction 1.400000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 27.700000 6.000000 -42.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 25300.000000 Radius 12.000000 Mass 0.230000 Gravity 2200.000000 MaxPos 10.500000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.030000 Grip 0.013000 StaticFriction 1.320000 KineticFriction 1.400000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 12 Offset -23.500000 -12.000000 43.500000 Length 13.000000 Stiffness 160.000000 Damping 7.000000 Restitution -0.750000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 12 Offset 23.500000 -12.000000 43.500000 Length 13.000000 Stiffness 160.000000 Damping 7.000000 Restitution -0.750000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 12 Offset -23.500000 -12.000000 -42.000000 Length 13.000000 Stiffness 160.000000 Damping 7.000000 Restitution -0.750000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 12 Offset 23.500000 -12.000000 -42.000000 Length 13.000000 Stiffness 160.000000 Damping 7.000000 Restitution -0.750000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 10 Offset -20.000000 -1.550000 43.500000 Length 8.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 10 Offset 20.000000 -1.550000 43.500000 Length 8.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 10 Offset -20.000000 -1.550000 -42.000000 Length 8.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 10 Offset 20.000000 -1.550000 -42.000000 Length 8.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum 7 Offset 0.000000 0.000000 0.000000 Axis 0.000000 0.000000 0.000000 AngVel 0.000000 Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 Trans 0.000000 0.000000 0.000000 ; Translation max TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -23.000000 -23.500000 35.000000 Direction 0.000000 -1.000000 0.000000 Length 10.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 853.667281 UnderRange 1180.969346 UnderFront 513.505176 UnderRear 532.839954 UnderMax 0.395497 OverThresh 2521.723389 OverRange 1399.063965 OverMax 0.488563 OverAccThresh 83.449997 OverAccRange 2113.864502 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI } C1FC6B7E