{ ;============================================================ ;============================================================ ; Sandstorm ;============================================================ ;============================================================ Name "Sandstorm" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\gtc_sandstorm\body.prm" MODEL 1 "cars\gtc_sandstorm\wheelL.prm" MODEL 2 "cars\gtc_sandstorm\wheelR.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "cars\gtc_sandstorm\axle.prm" MODEL 11 "cars\gtc_sandstorm\spring.prm" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\gtc_sandstorm\car.bmp" COLL "cars\gtc_sandstorm\hull.hul" TCARBOX "cars\gtc_sandstorm\carbox.bmp" ;)TSHADOW "cars/gtc_sandstorm/shadow.bmp" ;)SHADOWINDEX -1 ;)SHADOWTABLE -92.2858 92.2858 94.2301 -78.2301 1.3456 EnvRGB 100 100 100 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE CPUSelectable TRUE Statistics TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 4 ; Skill level (rookie, amateur, ...) TopEnd 3782.079102 ; Actual top speed (mph) for frontend bars Acc 5.971268 ; Acceleration rating (empirical) Weight 2.200000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 41.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -0.800000 1.300000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 2.200000 Inertia 2070.000000 0.000000 0.000000 0.000000 1920.000000 0.000000 0.000000 0.000000 1830.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -28.000000 1.000000 54.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.300000 EngineRatio 30000.000000 Radius 14.000000 Mass 0.120000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 11.000000 ToeIn 0.000000 AxleFriction 0.030000 Grip 0.019000 StaticFriction 1.750000 KineticFriction 1.720000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 28.000000 1.000000 54.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.300000 EngineRatio 30000.000000 Radius 14.000000 Mass 0.120000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 11.000000 ToeIn 0.000000 AxleFriction 0.030000 Grip 0.019000 StaticFriction 1.750000 KineticFriction 1.720000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -29.400000 2.500000 -31.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 30000.000000 Radius 14.000000 Mass 0.120000 Gravity 2200.000000 MaxPos 9.300000 SkidWidth 11.000000 ToeIn 0.000000 AxleFriction 0.030000 Grip 0.020000 StaticFriction 1.750000 KineticFriction 1.720000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 29.400000 2.500000 -31.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 30000.000000 Radius 14.000000 Mass 0.120000 Gravity 2200.000000 MaxPos 9.300000 SkidWidth 11.000000 ToeIn 0.000000 AxleFriction 0.030000 Grip 0.020000 StaticFriction 1.750000 KineticFriction 1.720000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 11 Offset -18.500000 -14.000000 54.000000 Length 16.000000 Stiffness 260.000000 Damping 11.000000 Restitution -0.750000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 11 Offset 18.500000 -14.000000 54.000000 Length 16.000000 Stiffness 260.000000 Damping 11.000000 Restitution -0.750000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 11 Offset -22.500000 -14.000000 -31.000000 Length 15.000000 Stiffness 260.000000 Damping 11.000000 Restitution -0.750000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 11 Offset 22.500000 -14.000000 -31.000000 Length 15.000000 Stiffness 260.000000 Damping 11.000000 Restitution -0.750000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 10 Offset -19.000000 -3.650000 54.000000 Length 10.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 10 Offset 19.000000 -3.650000 54.000000 Length 10.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 10 Offset -22.000000 -3.950000 -31.000000 Length 10.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 10 Offset 22.000000 -3.950000 -31.000000 Length 10.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -21.000000 -34.000000 -41.000000 Direction 0.000000 -1.000000 0.000000 Length 10.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 853.667281 UnderRange 1180.969346 UnderFront 513.505176 UnderRear 532.839954 UnderMax 0.395497 OverThresh 2521.723389 OverRange 1399.063965 OverMax 0.488563 OverAccThresh 83.449997 OverAccRange 2113.864502 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI } C1FC6B7E