{ ;============================================================ ;============================================================ ; Hanabira ;============================================================ ;============================================================ Name "Hanabira" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 5 ; Skill level (rookie, amateur, ...) TopEnd 4026.180420 ; Actual top speed (mph) for frontend bars Acc 3.919097 ; Acceleration rating (empirical) Weight 1.700000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/Hanabira/body.prm" MODEL 1 "cars/Hanabira/wheel-l.prm" MODEL 2 "cars/Hanabira/wheel-r.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/Hanabira/hull.hul" TPAGE "cars/Hanabira/car.bmp" ;)TCARBOX "cars/Hanabira/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/Hanabira/shadow.bmp" ;)SHADOWINDEX -1 ; ;)SHADOWTABLE -48 48 77 -76 8 ; ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 200 200 200 ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 45.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 0.000000 ; Down force modifier when car on floor CoM 0.000000 -19.680000 2.490000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.700000 Inertia 1250.000000 0.000000 0.000000 0.000000 1910.000000 0.000000 0.000000 0.000000 1360.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -26.500000 16.250000 39.200001 Offset2 -0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.360000 EngineRatio 28000.000000 Radius 10.000000 Mass 0.350000 Gravity 1440.000000 MaxPos 4.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.010000 StaticFriction 1.850000 KineticFriction 1.850000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 26.500000 16.250000 39.200001 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.360000 EngineRatio 28000.000000 Radius 10.000000 Mass 0.350000 Gravity 1440.000000 MaxPos 4.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.010000 StaticFriction 1.850000 KineticFriction 1.850000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -26.500000 16.250000 -37.200001 Offset2 -0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio 0.100000 EngineRatio 28000.000000 Radius 10.000000 Mass 0.350000 Gravity 1440.000000 MaxPos 4.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.010000 StaticFriction 1.850000 KineticFriction 1.850000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 26.500000 16.250000 -37.200001 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio 0.100000 EngineRatio 28000.000000 Radius 10.000000 Mass 0.350000 Gravity 1440.000000 MaxPos 4.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.010000 StaticFriction 1.850000 KineticFriction 1.850000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 450.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 450.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 450.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 450.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -17.000000 -5.000000 30.000002 Direction 0.000000 -1.000000 0.000000 Length 18.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 530.960083 UnderRange 1390.939941 UnderFront 2228.502197 UnderRear 532.879944 UnderMax 0.395497 OverThresh 2521.723389 OverRange 1399.063965 OverMax 0.488563 OverAccThresh 83.449997 OverAccRange 2113.864502 PickupBias 6000 BlockBias 25000 OvertakeBias 10000 Suspension 16579 Aggression 0 } ; End AI }