{ ;============================================================ ;============================================================ ; Iron-Z ;============================================================ ;============================================================ Name "Iron-Z" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 3 ; Skill level (rookie, amateur, ...) TopEnd 3377.369385 ; Actual top speed (mph) for frontend bars Acc 7.866488 ; Acceleration rating (empirical) Weight 1.450000 ; Scaled weight (for frontend bars) Trans 2 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/ironz/body.prm" MODEL 1 "cars/ironz/wheel-l.prm" MODEL 2 "cars/ironz/wheel-r.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/ironz/hull.hul" TPAGE "cars/ironz/car.bmp" ;)SFXENGINE "cars/ironz/V8.wav" ;)TCARBOX "cars/ironz/carbox.bmp" ;)TSHADOW "cars/ironz/shadow.bmp" ;)SHADOWINDEX -1 ;)SHADOWTABLE -42.5 42.5 77.0 -70.0 -10.9 ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 150 150 150 ;==================== ; Handling related stuff ;==================== SteerRate 4.350000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.000000 ; Rate at which Engine voltage approaches set value TopSpeed 39.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 0.250000 1.200000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.450000 Inertia 1250.000000 0.000000 0.000000 0.000000 1650.000000 0.000000 0.000000 0.000000 525.650000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.003000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.790000 KineticFriction 0.430000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -23.100000 -7.000000 37.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 14000.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 2.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.025000 Grip 0.015000 StaticFriction 2.000000 KineticFriction 1.990000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 23.100000 -7.000000 37.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 14000.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 2.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.025000 Grip 0.015000 StaticFriction 2.000000 KineticFriction 1.990000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -23.100000 -7.500000 -30.00000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 18000.000000 Radius 11.000000 Mass 0.150000 Gravity 1900.000000 MaxPos 2.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.045000 Grip 0.015000 StaticFriction 2.200000 KineticFriction 2.100000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 23.100000 -7.500000 -30.00000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 18000.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 2.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.045000 Grip 0.015000 StaticFriction 2.200000 KineticFriction 2.100000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 970.000000 Damping 12.000000 Restitution -0.710000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 970.000000 Damping 12.000000 Restitution -0.710000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1075.000000 Damping 13.000000 Restitution -0.730000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1075.000000 Damping 13.000000 Restitution -0.730000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 20.000000 -18.000000 33.000000 Direction 0.000000 -1.000000 0.000000 Length 17.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 630.643433 UnderRange 1094.642822 UnderFront 1778.746338 UnderRear 738.563232 UnderMax 0.950000 OverThresh 517.576172 OverRange 1391.000000 OverMax 0.962583 OverAccThresh 348.559540 OverAccRange 420.339996 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }