{ ;============================================================ ;============================================================ ; Wind Slicer ;============================================================ ;============================================================ Name "Wind Slicer" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 5 ; Skill level (rookie, amateur, ...) TopEnd 4202.176270 ; Actual top speed (mph) for frontend bars Acc 6.162494 ; Acceleration rating (empirical) Weight 1.700000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/lib11d_windslicer/body.prm" MODEL 1 "cars/lib11d_windslicer/wheelfl.prm" MODEL 2 "cars/lib11d_windslicer/wheelfr.prm" MODEL 3 "cars/lib11d_windslicer/wheelbm.prm" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "cars/lib11d_windslicer/axle.prm" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/lib11d_windslicer/hull.hul" TPAGE "cars/lib11d_windslicer/car.bmp" ;)TCARBOX "cars/lib11d_windslicer/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/lib11d_windslicer/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -68.300003 68.300003 65.000000 -67.000000 -10.500000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 50 50 50 ;==================== ; Handling related stuff ;==================== SteerRate 3.500000 ; Rate at which steer angle approaches value from input SteerMod 0.000000 ; EngineRate 7.500000 ; Rate at which Engine voltage approaches set value TopSpeed 49.999996 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -2.000000 6.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.700000 Inertia 1300.000000 0.000000 0.000000 0.000000 2200.000000 0.000000 0.000000 0.000000 1900.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.015000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 2 Offset1 -21.000000 3.500000 28.000000 Offset2 -6.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.300000 EngineRatio 18000.000000 Radius 11.200000 Mass 0.100000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 14.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.014000 StaticFriction 2.060000 KineticFriction 1.940000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 1 Offset1 21.000000 3.500000 28.000000 Offset2 6.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.300000 EngineRatio 18000.000000 Radius 11.200000 Mass 0.100000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 14.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.014000 StaticFriction 2.060000 KineticFriction 1.940000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -26.250000 1.500000 -37.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.000000 EngineRatio 24000.000000 Radius 13.800000 Mass 0.200000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 15.500000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.018000 StaticFriction 2.000000 KineticFriction 1.900000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 3 Offset1 26.250000 1.500000 -37.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.000000 EngineRatio 24000.000000 Radius 13.800000 Mass 0.200000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 15.500000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.018000 StaticFriction 2.000000 KineticFriction 1.900000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 400.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 400.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 400.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 400.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.350000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.350000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 8 Offset 0.000000 2.000000 28.000000 Length 18.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 8 Offset 0.000000 2.000000 28.000000 Length 18.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 2.000000 -40.000000 Length 13.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 2.000000 -40.000000 Length 13.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 0.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -15.500000 -16.000000 -30.000000 Direction 0.000000 -1.000000 0.000000 Length 20.000000 Stiffness 4000.000000 Damping 8.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 5.000000 UnderRange 1521.435181 UnderFront 402.654327 UnderRear 320.123444 UnderMax 0.284000 OverThresh 1530.123413 OverRange 1530.123413 OverMax 1.000000 OverAccThresh 141.000000 OverAccRange 1928.010010 PickupBias 16400 BlockBias 16400 OvertakeBias 16700 Suspension 25325 Aggression 1 } ; End AI }