{ ;============================================================ ;============================================================ ; Hydro Flame ;============================================================ ;============================================================ Name "Hydro Flame" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 4 ; Skill level (rookie, amateur, ...) TopEnd 3840.294922 ; Actual top speed (mph) for frontend bars Acc 5.923057 ; Acceleration rating (empirical) Weight 2.000000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/lib15a_hydro/body.prm" MODEL 1 "cars/lib15a_hydro/wheelfl.prm" MODEL 2 "cars/lib15a_hydro/wheelfr.prm" MODEL 3 "cars/lib15a_hydro/wheelbb.prm" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "cars/lib15a_hydro/axle.prm" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/lib15a_hydro/hull.hul" TPAGE "cars/lib15a_hydro/CAR.bmp" ;)TCARBOX "cars/lib15a_hydro/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/lib15a_hydro/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -58.500000 58.500000 55.000000 -60.000000 -10.500000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 100 100 100 ;==================== ; Handling related stuff ;==================== SteerRate 3.500000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 8.500000 ; Rate at which Engine voltage approaches set value TopSpeed 45.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -6.000000 2.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 70.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 1.000000 0.000000 Mass 2.000000 Inertia 1700.000000 0.000000 0.000000 0.000000 2500.000000 0.000000 0.000000 0.000000 1900.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.015000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -18.000000 3.000000 38.000000 Offset2 -6.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.300000 EngineRatio 25000.000000 Radius 15.000000 Mass 0.140000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 13.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.010000 Grip 0.011000 StaticFriction 1.730000 KineticFriction 1.710000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 18.000000 3.000000 38.000000 Offset2 6.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.300000 EngineRatio 25000.000000 Radius 15.000000 Mass 0.140000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 13.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.010000 Grip 0.011000 StaticFriction 1.730000 KineticFriction 1.710000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -28.000000 2.000000 -41.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.000002 EngineRatio 30000.000000 Radius 15.000000 Mass 0.140000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 16.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.011000 StaticFriction 1.800000 KineticFriction 1.800000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 3 Offset1 28.000000 2.000000 -41.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.000002 EngineRatio 30000.000000 Radius 15.000000 Mass 0.140000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 16.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.011000 StaticFriction 1.800000 KineticFriction 1.800000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 450.000000 Damping 15.000000 Restitution -0.740000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 450.000000 Damping 15.000000 Restitution -0.740000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 450.000000 Damping 15.000000 Restitution -0.740000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 450.000000 Damping 15.000000 Restitution -0.740000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.350000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.350000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 8 Offset 0.000000 0.000000 38.000000 Length 13.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 8 Offset 0.000000 0.000000 38.000000 Length 13.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 12.000000 -15.000000 -20.000000 Direction 0.000000 -1.000000 0.000000 Length 20.000000 Stiffness 4000.000000 Damping 8.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 5.000000 UnderRange 1521.435181 UnderFront 402.654327 UnderRear 320.123444 UnderMax 0.284000 OverThresh 1530.123413 OverRange 1530.123413 OverMax 1.000000 OverAccThresh 141.000000 OverAccRange 1928.010010 PickupBias 16400 BlockBias 16400 OvertakeBias 16700 Suspension 25325 Aggression 1 } ; End AI }