{ ;============================================================ ;============================================================ ; Cobra Max ;============================================================ ;============================================================ Name "Cobra Max" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 3 ; Skill level (rookie, amateur, ...) TopEnd 3479.848145 ; Actual top speed (mph) for frontend bars Acc 6.266821 ; Acceleration rating (empirical) Weight 2.800000 ; Scaled weight (for frontend bars) Trans 2 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.300000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/lib17b_cobra/body.prm" MODEL 1 "cars/lib17b_cobra/wheel-fl.prm" MODEL 2 "cars/lib17b_cobra/wheel-fr.prm" MODEL 3 "cars/lib17b_cobra/wheel-bl.prm" MODEL 4 "cars/lib17b_cobra/wheel-br.prm" MODEL 5 "NONE" MODEL 6 "cars/lib17b_cobra/axle.prm" MODEL 7 "NONE" MODEL 8 "cars/lib17b_cobra/spring.prm" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/lib17b_cobra/hull.hul" TPAGE "cars/lib17b_cobra/car.bmp" ;)TCARBOX "cars/lib17b_cobra/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/lib17b_cobra/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -74.400002 74.400002 91.800003 -78.900002 -8.000000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 200 200 200 ;==================== ; Handling related stuff ;==================== SteerRate 3.800000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.800000 ; Rate at which Engine voltage approaches set value TopSpeed 37.400002 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 0.000000 -8.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset (deprecated) ;)WeaponOffset1 0.000000 -32.000000 64.000000 ; Offset for shockwaves and fireworks ;)WeaponOffset2 0.000000 -16.000000 80.000000 ; Offset for water bombs ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 2.800000 Inertia 2500.000000 0.000000 0.000000 0.000000 3200.000000 0.000000 0.000000 0.000000 1900.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -32.730000 2.000000 47.000000 Offset2 -8.500000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable true SteerRatio -0.400000 EngineRatio 0.000000 Radius 14.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 14.500000 ToeIn 0.000000 ;)Camber -5.000000 AxleFriction 0.020000 Grip 0.012000 StaticFriction 1.880000 KineticFriction 1.750000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 32.730000 2.000000 47.000000 Offset2 8.500000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable true SteerRatio -0.400000 EngineRatio 0.000000 Radius 14.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 14.500000 ToeIn 0.000000 ;)Camber -5.000000 AxleFriction 0.020000 Grip 0.012000 StaticFriction 1.880000 KineticFriction 1.750000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -30.260000 2.000000 -31.620003 Offset2 -10.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 1.000000 EngineRatio 62200.000000 Radius 14.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 16.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.012000 StaticFriction 1.840000 KineticFriction 1.780000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 30.260000 2.000000 -31.620003 Offset2 10.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 1.000000 EngineRatio 62200.000000 Radius 14.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 16.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.012000 StaticFriction 1.840000 KineticFriction 1.780000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 8 Offset -19.340000 -16.670000 47.000000 Length 22.000000 Stiffness 400.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 8 Offset 19.340000 -16.670000 47.000000 Length 22.000000 Stiffness 400.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 8 Offset -18.410000 -18.230000 -31.620003 Length 22.000000 Stiffness 400.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 8 Offset 18.410000 -18.230000 -31.620003 Length 22.000000 Stiffness 400.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset -9.000000 -13.000000 30.000000 Length -1.350000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 9.000000 -13.000000 30.000000 Length -1.350000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset -12.000000 -18.000000 -63.000000 Length -1.850000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 12.000000 -18.000000 -63.000000 Length -1.850000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 6 Offset -8.490000 -6.520000 47.000000 Length 19.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 6 Offset 8.490000 -6.520000 47.000000 Length 19.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 6 Offset -8.490000 -6.520000 -31.620003 Length 19.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 6 Offset 8.490000 -6.520000 -31.620003 Length 19.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 -7.440000 -52.180000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 0.000000 0.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -21.799999 -18.000000 32.619999 Direction 0.000000 -1.000000 0.000000 Length 30.000000 Stiffness 3000.000000 Damping 8.000000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 64.660004 UnderRange 1915.359985 UnderFront 450.000000 UnderRear 898.355530 UnderMax 0.830000 OverThresh 2510.375977 OverRange 134.339996 OverMax 1.000000 OverAccThresh 124.318031 OverAccRange 854.917969 PickupBias 22936 BlockBias 9830 OvertakeBias 16383 Suspension 22936 Aggression 0 } ; End AI }