{ ;============================================================ ;============================================================ ; Myrmech ;============================================================ ;============================================================ Name "Myrmech" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 0 ; Skill level (rookie, amateur, ...) TopEnd 2714.226318 ; Actual top speed (mph) for frontend bars Acc 5.082664 ; Acceleration rating (empirical) Weight 1.500000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/lib19a_myrmech/body.prm" MODEL 1 "cars/lib19a_myrmech/wheelll.prm" MODEL 2 "cars/lib19a_myrmech/wheelrr.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars/lib19a_myrmech/axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/aerial.m" MODEL 18 "cars/misc/aerialt.m" COLL "cars/lib19a_myrmech/hull.hul" TPAGE "cars/lib19a_myrmech/car.bmp" ;)TCARBOX "cars/lib19a_myrmech/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/lib19a_myrmech/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -37.900002 37.900002 57.000000 -58.000000 -9.700000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 50 50 50 ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.690000 ; EngineRate 4.100000 ; Rate at which Engine voltage approaches set value TopSpeed 30.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -2.250000 5.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.500000 Inertia 1315.000000 0.000000 0.000000 0.000000 1970.000000 0.000000 0.000000 0.000000 985.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -20.500000 2.000000 27.000000 Offset2 -4.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.330000 EngineRatio 16000.000000 Radius 14.450000 Mass 0.150000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 12.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.010000 StaticFriction 1.500000 KineticFriction 1.500000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 20.500000 2.000000 27.000000 Offset2 4.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.330000 EngineRatio 16000.000000 Radius 14.450000 Mass 0.150000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 12.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.010000 StaticFriction 1.500000 KineticFriction 1.500000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -20.500000 2.000000 -40.000000 Offset2 -4.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.050000 EngineRatio 16000.000000 Radius 14.450000 Mass 0.150000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 12.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.010000 StaticFriction 1.600000 KineticFriction 1.600000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 20.500000 2.000000 -40.000000 Offset2 4.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.050000 EngineRatio 16000.000000 Radius 14.450000 Mass 0.150000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 12.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.010000 StaticFriction 1.600000 KineticFriction 1.600000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset -15.000000 -12.000000 33.000000 Length 14.000000 Stiffness 450.000000 Damping 9.000000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 15.000000 -12.000000 33.000000 Length 14.000000 Stiffness 450.000000 Damping 9.000000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset -15.000000 -12.000000 -36.000000 Length 14.000000 Stiffness 450.000000 Damping 9.000000 Restitution -0.800000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 15.000000 -12.000000 -36.000000 Length 14.000000 Stiffness 450.000000 Damping 9.000000 Restitution -0.800000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset -12.000000 0.000000 27.000000 Length 8.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 12.000000 0.000000 27.000000 Length 8.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset -6.000000 -6.000000 -38.000000 Length 10.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 6.000000 -6.000000 -38.000000 Length 10.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -12.000000 -13.750000 -32.200001 Direction 0.000000 -1.000000 0.000000 Length 18.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 93.820000 UnderRange 3835.356934 UnderFront 197.100006 UnderRear 556.727966 UnderMax 0.510582 OverThresh 462.209991 OverRange 1182.744873 OverMax 1.000000 OverAccThresh 37.340000 OverAccRange 625.908142 PickupBias 13106 BlockBias 22936 OvertakeBias 19660 Suspension 16383 Aggression 0 } ; End AI }