{ ;============================================================ ;============================================================ ; Blobster ;============================================================ ;============================================================ Name "Blobster" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 0 ; Skill level (rookie, amateur, ...) TopEnd 2932.551270 ; Actual top speed (mph) for frontend bars Acc 5.916147 ; Acceleration rating (empirical) Weight 1.800000 ; Scaled weight (for frontend bars) Trans 2 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/lib4a_blobster/body.prm" MODEL 1 "cars/lib4a_blobster/wheelfl.prm" MODEL 2 "cars/lib4a_blobster/wheelfr.prm" MODEL 3 "cars/lib4a_blobster/wheelbl.prm" MODEL 4 "cars/lib4a_blobster/wheelbr.prm" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "cars/lib4a_blobster/faxle.prm" MODEL 9 "cars/lib4a_blobster/baxle.prm" MODEL 10 "cars/lib4a_blobster/spring.prm" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/lib4a_blobster/hull.hul" TPAGE "cars/lib4a_blobster/car.bmp" ;)TCARBOX "cars/lib4a_blobster/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/lib4a_blobster/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE 68.000000 -68.000000 77.000000 -65.000000 -5.000000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 50 50 50 ;==================== ; Handling related stuff ;==================== SteerRate 4.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 6.000000 ; Rate at which Engine voltage approaches set value TopSpeed 28.200000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 5.000000 -4.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset (deprecated) ;)WeaponOffset1 0.000000 -32.000000 64.000000 ; Offset for shockwaves and fireworks ;)WeaponOffset2 0.000000 -16.000000 80.000000 ; Offset for water bombs ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 -8.000000 0.000000 Mass 1.800000 Inertia 2000.000000 0.000000 0.000000 0.000000 1800.000000 0.000000 0.000000 0.000000 1110.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 20.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.500000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 2 Offset1 -26.000000 -7.000000 57.000000 Offset2 -8.500000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable true SteerRatio -0.500000 EngineRatio 15000.000000 Radius 17.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 25.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.026000 StaticFriction 1.650000 KineticFriction 1.400000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 1 Offset1 26.000000 -7.000000 57.000000 Offset2 8.500000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable true SteerRatio -0.500000 EngineRatio 15000.000000 Radius 17.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 25.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.026000 StaticFriction 1.650000 KineticFriction 1.400000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 4 Offset1 -25.500000 -9.000000 -38.000000 Offset2 -14.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 1.000000 EngineRatio 48000.000000 Radius 20.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 30.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.080000 Grip 0.080000 StaticFriction 1.550000 KineticFriction 1.400000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 3 Offset1 25.500000 -9.000000 -38.000000 Offset2 14.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 1.000000 EngineRatio 48000.000000 Radius 20.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 30.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.080000 Grip 0.080000 StaticFriction 1.550000 KineticFriction 1.400000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 10 Offset -20.000000 -38.000000 45.000000 Length 20.000000 Stiffness 350.000000 Damping 12.000000 Restitution -0.850000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 10 Offset 20.000000 -38.000000 45.000000 Length 20.000000 Stiffness 350.000000 Damping 12.000000 Restitution -0.850000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 10 Offset -20.000000 -44.000000 0.000000 Length 20.000000 Stiffness 350.000000 Damping 12.000000 Restitution -0.850000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 10 Offset 20.000000 -44.000000 0.000000 Length 20.000000 Stiffness 350.000000 Damping 12.000000 Restitution -0.850000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 8 Offset 0.000000 -12.000000 57.000000 Length 20.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 8 Offset 0.000000 -12.000000 57.000000 Length 20.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 9 Offset 0.000000 -15.000000 -38.000000 Length 15.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 0.000000 -15.000000 -38.000000 Length 15.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -12.500000 -43.000000 -44.000000 Direction 0.000000 -1.000000 0.000000 Length 14.000000 Stiffness 7500.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 150.000000 UnderRange 3907.274902 UnderFront 3007.185547 UnderRear 335.000000 UnderMax 0.782781 OverThresh 546.844604 OverRange 1391.000000 OverMax 0.730000 OverAccThresh 10.000000 OverAccRange 1448.683105 PickupBias 29490 BlockBias 16383 OvertakeBias 16383 Suspension 29490 Aggression 0 } ; End AI }