{ ;============================================================ ;============================================================ ; Jet Spike ;============================================================ ;============================================================ Name "Jet Spike" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 4 ; Skill level (rookie, amateur, ...) TopEnd 3727.923340 ; Actual top speed (mph) for frontend bars Acc 4.008423 ; Acceleration rating (empirical) Weight 1.750000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/lib8a_spike/body.prm" MODEL 1 "cars/lib8a_spike/wheel.prm" MODEL 2 "NONE" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars/lib8a_spike/axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "cars/lib8a_spike/glow.prm" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/lib8a_spike/hull.hul" TPAGE "cars/lib8a_spike/car.bmp" ;)TCARBOX "cars/lib8a_spike/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/lib8a_spike/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -44.000000 44.000000 81.000000 -84.000000 -2.000000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 100 100 100 ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.000000 ; Rate at which Engine voltage approaches set value TopSpeed 36.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -6.000000 0.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.750000 Inertia 1800.000000 0.000000 0.000000 0.000000 2200.000000 0.000000 0.000000 0.000000 1400.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.015000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -28.000000 4.000000 35.000000 Offset2 -0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.300000 EngineRatio 33000.000000 Radius 12.900000 Mass 0.150000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 15.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.020000 StaticFriction 1.750000 KineticFriction 1.650000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 1 Offset1 28.000000 4.000000 35.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.300000 EngineRatio 33000.000000 Radius 12.900000 Mass 0.150000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 15.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.020000 StaticFriction 1.750000 KineticFriction 1.650000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -30.000000 4.000000 -40.000000 Offset2 -0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.100000 EngineRatio 33000.000000 Radius 12.900000 Mass 0.150000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 15.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.020000 StaticFriction 1.750000 KineticFriction 1.650000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 1 Offset1 30.000000 4.000000 -40.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.100000 EngineRatio 33000.000000 Radius 12.900000 Mass 0.150000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 15.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.020000 StaticFriction 1.750000 KineticFriction 1.650000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 700.000000 Damping 10.000000 Restitution -0.750000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 700.000000 Damping 10.000000 Restitution -0.750000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 700.000000 Damping 10.000000 Restitution -0.750000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 700.000000 Damping 10.000000 Restitution -0.750000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset -5.000000 2.200000 35.000000 Length 16.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 5.000000 2.200000 35.000000 Length 16.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 9 Offset -10.000000 2.200000 -40.000000 Length 16.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 10.000000 2.200000 -40.000000 Length 16.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum 12 Offset 0.000000 0.000000 0.200000 Axis 0.000000 0.000000 1.000000 AngVel 0.000000 ;)Type 4 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 -0.000000 -1.200000 ; Translation max ;)TransVel 0.000500 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 16.500000 -5.000000 -38.000000 Direction 0.000000 -1.000000 -0.100000 Length 25.000000 Stiffness 5000.000000 Damping 10.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 215.570007 UnderRange 1500.000000 UnderFront 450.000000 UnderRear 335.000000 UnderMax 0.950000 OverThresh 430.200012 OverRange 772.500000 OverMax 1.000000 OverAccThresh 10.000000 OverAccRange 400.000000 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }