{ ;============================================================ ;============================================================ ; Prizmer ;============================================================ ;============================================================ Name "Prizmer" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 2 ; Skill level (rookie, amateur, ...) TopEnd 2971.516846 ; Actual top speed (mph) for frontend bars Acc 4.655819 ; Acceleration rating (empirical) Weight 1.200000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.300000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/lib9b_prizmer/body.prm" MODEL 1 "cars/lib9b_prizmer/fwheel.prm" MODEL 2 "cars/lib9b_prizmer/blwheel.prm" MODEL 3 "cars/lib9b_prizmer/brwheel.prm" MODEL 4 "NONE" MODEL 5 "cars/lib9b_prizmer/spring.prm" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars/lib9b_prizmer/axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/lib9b_prizmer/hull.hul" TPAGE "cars/lib9b_prizmer/car.bmp" ;)TCARBOX "cars/lib9b_prizmer/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/lib9b_prizmer/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -60.500000 60.500000 66.000000 -68.199997 -7.700000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 200 200 200 ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 6.500000 ; Rate at which Engine voltage approaches set value TopSpeed 32.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -5.000000 1.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.200000 Inertia 1550.000000 0.000000 0.000000 0.000000 1600.000000 0.000000 0.000000 0.000000 1900.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 30.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -28.000000 6.000000 50.000000 Offset2 -0.500000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.500000 EngineRatio 15500.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.500000 KineticFriction 1.450000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 1 Offset1 28.000000 6.000000 50.000000 Offset2 0.500000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.500000 EngineRatio 15500.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.500000 KineticFriction 1.450000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -20.000000 7.000000 -38.000000 Offset2 -10.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 1.000000 EngineRatio 15500.000000 Radius 16.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 20.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.500000 KineticFriction 1.450000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 20.000000 7.000000 -38.000000 Offset2 10.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 1.000000 EngineRatio 15500.000000 Radius 16.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 20.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.500000 KineticFriction 1.450000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 5 Offset -10.000000 -7.000000 45.500000 Length 13.000000 Stiffness 300.000000 Damping 7.000000 Restitution -0.950000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 5 Offset 10.000000 -7.000000 45.500000 Length 13.000000 Stiffness 300.000000 Damping 7.000000 Restitution -0.950000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 5 Offset -16.000000 -17.000000 -41.500000 Length 10.000000 Stiffness 300.000000 Damping 7.000000 Restitution -0.950000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 5 Offset 16.000000 -17.000000 -41.500000 Length 10.000000 Stiffness 300.000000 Damping 7.000000 Restitution -0.950000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.350000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.350000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset 0.000000 4.000000 50.000000 Length 29.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 0.000000 4.000000 50.000000 Length 29.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 9 Offset 0.000000 2.000000 -38.000000 Length 20.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 0.000000 2.000000 -38.000000 Length 20.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -20.000000 -6.000000 -15.000000 Direction 0.000000 -1.000000 0.000000 Length 30.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 64.660004 UnderRange 1915.359985 UnderFront 450.000000 UnderRear 898.355530 UnderMax 0.830000 OverThresh 2510.375977 OverRange 134.339996 OverMax 1.000000 OverAccThresh 124.318031 OverAccRange 854.917969 PickupBias 22936 BlockBias 9830 OvertakeBias 16383 Suspension 22936 Aggression 0 } ; End AI }