{ ;============================================================ ;============================================================ ; Muller GT ;============================================================ ;============================================================ Name "Muller GT" ;==================== ; Model Filenames ;==================== MODEL 0 "cars/muller_gt/body.prm" MODEL 1 "cars/muller_gt/wheelll.prm" MODEL 2 "cars/muller_gt/wheelrr.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/muller_gt/hull.hul" TPAGE "cars/muller_gt/car.bmp" ;)TSHADOW "cars/muller_gt/shadow.bmp" ;)SHADOWINDEX -1 ;)SHADOWTABLE -75.0 75.0 74.0 -75.0 -2.6016 ;)SFXENGINE "cars/muller_gt/petrol.wav" EnvRGB 100 100 100 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 1 ; Skill level (rookie, amateur, ...) TopEnd 2895.498291 ; Actual top speed (mph) for frontend bars Acc 6.321552 ; Acceleration rating (empirical) Weight 1.400000 ; Scaled weight (for frontend bars) Trans 1 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;)TCARBOX "cars/muller_gt/carbox.bmp" ; Carbox texture ;==================== ; Handling related stuff ;==================== SteerRate 3.500000 ; Rate at which steer angle approaches value from input SteerMod 0.600000 ; EngineRate 4.900000 ; Rate at which Engine voltage approaches set value TopSpeed 34.600000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -2.000000 0.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.40000 Inertia 1940.000000 0.000000 0.000000 0.000000 1710.000000 0.000000 0.000000 0.000000 610.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 22.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.200000 KineticFriction 0.200000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -22.00000 2.000000 41.000000 Offset2 -0.000000 0.000000 0.00000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.600000 EngineRatio 19000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.020000 StaticFriction 1.670000 KineticFriction 1.700000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 22.00000 2.000000 41.000000 Offset2 0.000000 0.000000 0.00000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.600000 EngineRatio 19000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.020000 StaticFriction 1.670000 KineticFriction 1.700000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -22.00000 2.000000 -41.000001 Offset2 -0.000000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable false SteerRatio 0.000000 EngineRatio 22000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.021000 StaticFriction 1.700000 KineticFriction 1.750000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 22.00000 2.000000 -41.000001 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable false SteerRatio 0.000000 EngineRatio 22000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.021000 StaticFriction 1.700000 KineticFriction 1.750000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1200.000000 Damping 15.000000 Restitution -0.850000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1200.000000 Damping 15.000000 Restitution -0.850000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1200.000000 Damping 15.000000 Restitution -0.850000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1200.000000 Damping 15.000000 Restitution -0.850000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 0.000000 -30.000000 -27.000000 Direction 0.000000 -1.000000 0.000000 Length 5.500000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 630.643433 UnderRange 1094.642822 UnderFront 1778.746338 UnderRear 738.563232 UnderMax 0.950000 OverThresh 517.576172 OverRange 1391.000000 OverMax 0.962583 OverAccThresh 348.559540 OverAccRange 420.339996 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }