{ ;============================================================ ;============================================================ ; Nevermore ;============================================================ ;============================================================ Name "Nevermore" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 1 ; Skill level (rookie, amateur, ...) TopEnd 3049.273438 ; Actual top speed (mph) for frontend bars Acc 5.250360 ; Acceleration rating (empirical) Weight 0.820000 ; Scaled weight (for frontend bars) Trans 1 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/nevermore/body.prm" MODEL 1 "cars/nevermore/wheelll.prm" MODEL 2 "cars/nevermore/wheelrr.prm" MODEL 3 "NONE" MODEL 4 "NONE MODEL 5 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/nevermore/hull.hul" TPAGE "cars/nevermore/car.bmp" ;)TCARBOX "cars/nevermore/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/nevermore/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -76.000000 76.000000 71.000000 -69.000000 -3.000000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "cars/nevermore/petrol.wav" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 100 100 100 ;==================== ; Handling related stuff ;==================== SteerRate 3.200000 ; Rate at which steer angle approaches value from input SteerMod 0.600000 ; EngineRate 10.000000 ; Rate at which Engine voltage approaches set value TopSpeed 32.650000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -3.000000 0.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset (deprecated) ;)WeaponOffset1 0.000000 -32.000000 64.000000 ; Offset for shockwaves and fireworks ;)WeaponOffset2 0.000000 -16.000000 80.000000 ; Offset for water bombs ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 0.820000 Inertia 1300.000000 0.000000 0.000000 0.000000 2600.000000 0.000000 0.000000 0.000000 550.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.000500 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 30.000000 ; AngRes scale when in air Grip 0.013000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -21.000000 0.000000 39.000000 Offset2 -0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.500000 EngineRatio 15100.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 14.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.025000 Grip 0.013000 StaticFriction 1.650000 KineticFriction 1.400000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 21.000000 0.000000 39.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.500000 EngineRatio 15100.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 14.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.025000 Grip 0.013000 StaticFriction 1.650000 KineticFriction 1.400000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -21.000000 0.000000 -37.000000 Offset2 -0.000000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable false SteerRatio -0.100000 EngineRatio 10000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 14.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.013500 StaticFriction 1.700000 KineticFriction 1.450000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 21.000000 0.000000 -37.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable false SteerRatio -0.100000 EngineRatio 10000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 7.000000 SkidWidth 14.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.013500 StaticFriction 1.700000 KineticFriction 1.450000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 600.000000 Damping 11.000000 Restitution -0.850000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 600.000000 Damping 11.000000 Restitution -0.850000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 600.000000 Damping 11.000000 Restitution -0.850000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 600.000000 Damping 11.000000 Restitution -0.850000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 20.000000 -16.000000 30.000000 Direction 0.000000 -1.000000 0.000000 Length 15.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 196.190002 UnderRange 1660.855469 UnderFront 2810.185791 UnderRear 734.534729 UnderMax 0.950000 OverThresh 1247.171387 OverRange 2196.582031 OverMax 0.790000 OverAccThresh 368.045593 OverAccRange 494.211060 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 9830 Aggression 0 } ; End AI }