{ ;============================================================ ;============================================================ ; Trundle ;============================================================ ;============================================================ Name "Trundle Buster" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 3 ; Skill level (rookie, amateur, ...) TopEnd 3163.708740 ; Actual top speed (mph) for frontend bars Acc 6.033151 ; Acceleration rating (empirical) Weight 4.000000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/nm_trundle/body.prm" MODEL 1 "cars/nm_trundle/wheelll.prm" MODEL 2 "cars/nm_trundle/wheelrr.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars/nm_trundle/axlell.prm" MODEL 10 "cars/nm_trundle/axlerr.prm" MODEL 11 "none" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/nm_trundle/hull.hul" TPAGE "cars/nm_trundle/car.bmp" ;)TCARBOX "cars/nm_trundle/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/nm_trundle/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -59.000000 59.000000 69.000000 -66.000000 -0.000000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 35 45 65 ;==================== ; Handling related stuff ;==================== SteerRate 3.200000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 10.000000 ; Rate at which Engine voltage approaches set value TopSpeed 37.550000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -20.000000 0.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 4.000000 Inertia 4000.000000 0.000000 0.000000 0.000000 5200.000000 0.000000 0.000000 0.000000 3500.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -29.000000 22.000000 30.000000 Offset2 -13.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.200000 EngineRatio 75000.000000 Radius 23.000000 Mass 0.450000 Gravity 2200.000000 MaxPos 30.000000 SkidWidth 23.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.030000 Grip 0.017000 StaticFriction 1.850000 KineticFriction 1.850000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 29.000000 22.000000 30.000000 Offset2 13.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.200000 EngineRatio 75000.000000 Radius 23.000000 Mass 0.450000 Gravity 2200.000000 MaxPos 30.000000 SkidWidth 23.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.030000 Grip 0.017000 StaticFriction 1.850000 KineticFriction 1.850000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -29.000000 22.000000 -30.000000 Offset2 -13.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio 0.200000 EngineRatio 75000.000000 Radius 23.000000 Mass 0.450000 Gravity 2200.000000 MaxPos 30.000000 SkidWidth 23.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.027000 StaticFriction 1.850000 KineticFriction 1.850000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 29.000000 22.000000 -30.000000 Offset2 13.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio 0.200000 EngineRatio 75000.000000 Radius 23.000000 Mass 0.450000 Gravity 2200.000000 MaxPos 30.000000 SkidWidth 23.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.027000 StaticFriction 1.850000 KineticFriction 1.850000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 250.000000 Damping 11.000000 Restitution -0.950000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 250.000000 Damping 11.000000 Restitution -0.950000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 250.000000 Damping 11.000000 Restitution -0.950000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 250.000000 Damping 11.000000 Restitution -0.950000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset -10.000000 5.000000 12.000000 Length 29.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 10 Offset 10.000000 5.000000 12.000000 Length 29.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 10 Offset -10.000000 5.000000 -12.000000 Length 29.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 10.000000 5.000000 -12.000000 Length 29.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -11.000000 -43.000000 -18.000000 Direction 0.000000 -1.000000 0.000000 Length 20.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 148.970001 UnderRange 3303.743164 UnderFront 450.000000 UnderRear 335.000000 UnderMax 0.950791 OverThresh 2123.386230 OverRange 1391.000000 OverMax 1.000000 OverAccThresh 170.079391 OverAccRange 400.000000 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 9830 Aggression 0 } ; End AI }