{ ;============================================================ ;============================================================ ; RUNNER 2000. By Norfair. ;============================================================ ;============================================================ Name "Runner 2000" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\nrf_runner\body.prm" MODEL 1 "cars\nrf_runner\wheel-fl.prm" MODEL 2 "cars\nrf_runner\wheel-fr.prm" MODEL 3 "cars\nrf_runner\wheel-bl.prm" MODEL 4 "cars\nrf_runner\wheel-br.prm" MODEL 5 "cars\nrf_runner\axle.prm" MODEL 6 "cars\nrf_runner\spring.prm" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\nrf_runner\car.bmp" TSHADOW "cars\nrf_runner\shadow.bmp" ;)TCARBOX "cars\nrf_runner\carbox.bmp" ;)SHADOWINDEX -1 ;)SHADOWTABLE -44.0 44.0 74.4 -59.8 -4.6 COLL "cars\nrf_runner\hull.hul" EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 3 ; Skill level (rookie, amateur, ...) TopEnd 3315.529297 ; Actual top speed (mph) for frontend bars Acc 5.224126 ; Acceleration rating (empirical) Weight 1.320000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 2 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;)Statistics TRUE ;)CPUSelectable TRUE ;==================== ; Handling related stuff ;==================== SteerRate 5.000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 34.5 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -2.00000 -8.900000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.32000 Inertia 1000.000000 0.000000 0.000000 0.000000 1650.000000 0.000000 0.000000 0.000000 900.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -19.06 2.02 36.29 Offset2 -4.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.35 EngineRatio 40000.000000 Radius 11.8 Mass 0.150000 Gravity 2200.000000 MaxPos 18.000000 SkidWidth 7.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.0115 StaticFriction 1.9 KineticFriction 1.8 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 19.06 2.02 36.29 Offset2 4.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.35 EngineRatio 40000.000000 Radius 11.8 Mass 0.150000 Gravity 2200.000000 MaxPos 18.000000 SkidWidth 7.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.0115 StaticFriction 1.9 KineticFriction 1.8 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -19.06 2.02 -31.75 Offset2 -4.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.3 EngineRatio 28500.000000 Radius 11.8 Mass 0.150000 Gravity 2200.000000 MaxPos 18.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.013200 StaticFriction 2.12 KineticFriction 2.1 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 19.06 2.02 -31.75 Offset2 4.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.3 EngineRatio 28500.000000 Radius 11.8 Mass 0.150000 Gravity 2200.000000 MaxPos 18.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.013200 StaticFriction 2.12 KineticFriction 2.1 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 6 Offset -13.57 -13.73 36.29 Length 11.200000 Stiffness 300.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 6 Offset 13.57 -13.73 36.29 Length 11.200000 Stiffness 300.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 6 Offset -11.41 -12.9 -28.11 Length 14 Stiffness 300.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 6 Offset 11.41 -12.9 -28.11 Length 14 Stiffness 300.000000 Damping 15.000000 Restitution -0.750000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 5 Offset -7.37 -1.90 36.29 Length 9.4 } ; End axle AXLE 1 { ; Start Axle ModelNum 5 Offset 7.37 -1.90 36.29 Length 9.4 } ; End axle AXLE 2 { ; Start Axle ModelNum 5 Offset -10.68 -4.7 -25.95 Length 9 } ; End axle AXLE 3 { ; Start Axle ModelNum 5 Offset 10.68 -4.7 -25.95 Length 9 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 8.57 -10.19 11.45 Direction 0.000000 -1.000000 0.000000 Length 30.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 701.696838 UnderRange 1500.000000 UnderFront 809.173462 UnderRear 335.000000 UnderMax 0.698500 OverThresh 100.000000 OverRange 899.260010 OverMax 1.000000 OverAccThresh 549.966431 OverAccRange 400.000000 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI } 76A48369