{ ;============================================================ ;============================================================ ; Bajętte ;============================================================ ;============================================================ Name "Bajaette" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\phim_bajaette\body.prm" MODEL 1 "cars\phim_bajaette\wheel-fl.prm" MODEL 2 "cars\phim_bajaette\wheel-fr.prm" MODEL 3 "cars\phim_bajaette\wheel-bl.prm" MODEL 4 "cars\phim_bajaette\wheel-br.prm" MODEL 5 "cars\phim_bajaette\axle.prm" MODEL 6 "cars\phim_bajaette\spring1.prm" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\phim_bajaette\car.bmp" COLL "cars\phim_bajaette\hull.hul" ;)TCARBOX "cars\phim_bajaette\carbox256.bmp" ;)TSHADOW "cars\phim_bajaette\shadow.bmp" ;)SHADOWTABLE -82.8304 82.8304 73.3772 -73.3772 -7.5791 EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE ;)CPUSelectable TRUE ;)Statistics TRUE Class 1 Obtain 0 Rating 2 TopEnd 3263.476562 Acc 7.925463 Weight 2.000000 Handling 50.000000 Trans 2 MaxRevs 0.500000 ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 SteerMod 2.000000 EngineRate 4.500000 TopSpeed 37.200000 DownForceMod 2.000000 CoM 0.000000 15.000000 2.000000 Weapon 0.000000 -32.000000 64.000000 ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 Offset 0, 0, 0 Mass 2.000000 Inertia 1666.000000 0.000000 0.000000 0.000000 1868.000000 0.000000 0.000000 0.000000 423.100000 Gravity 2200 Hardness 0.001500 Resistance 0.001000 AngRes 0.001800 ResMod 25.000000 Grip 0.500000 StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -22.410000 -10.580000 39.500000 Offset2 -2.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.300000 EngineRatio 8000.000000 Radius 15.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 12.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.018000 StaticFriction 1.700000 KineticFriction 1.500000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 22.410000 -10.580000 39.500000 Offset2 2.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.300000 EngineRatio 8000.000000 Radius 15.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 12.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.018000 StaticFriction 1.700000 KineticFriction 1.500000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -22.410000 -10.580000 -34.800000 Offset2 -4.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.000000 EngineRatio 32000.000000 Radius 15.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 12.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.700000 KineticFriction 1.500000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 22.410000 -10.580000 -34.800000 Offset2 4.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.000000 EngineRatio 32000.000000 Radius 15.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 12.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.700000 KineticFriction 1.500000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 6 Offset -13.300000 -36.400000 39.230000 Length 27.500000 Stiffness 160.00000 Damping 7.000000 Restitution -0.850000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 6 Offset 13.300000 -36.400000 39.230000 Length 27.500000 Stiffness 160.000000 Damping 7.000000 Restitution -0.850000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 6 Offset -13.300000 -36.400000 -34.750000 Length 27.500000 Stiffness 160.000000 Damping 7.000000 Restitution -0.850000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 6 Offset 13.300000 -36.400000 -34.750000 Length 27.500000 Stiffness 160.000000 Damping 7.000000 Restitution -0.850000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 5 Offset -6.450000 -18.930000 39.400000 Length 13.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 5 Offset 6.450000 -18.930000 39.400000 Length 13.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 5 Offset -6.450000 -18.930000 -34.810000 Length 13.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 5 Offset 6.450000 -18.930000 -34.810000 Length 13.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -15.110000 -37.300000 -47.960000 Direction 0.000000 -1.000000 0.000000 Length 17.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 190.000000 UnderRange 2050.000000 UnderFront 2800.000000 UnderRear 700.000000 UnderMax 0.950000 OverThresh 3300.000000 OverRange 3200.000000 OverMax 0.800000 OverAccThresh 300.000000 OverAccRange 500.000000 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }