{ ;============================================================ ;============================================================ ; Starfire GT ND ver. ;============================================================ ;============================================================ Name "Starfire GT" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\prettychibi\body.prm" MODEL 1 "cars\prettychibi\wheel-l.prm" MODEL 2 "cars\prettychibi\wheel-r.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "cars\prettychibi\axle.prm" MODEL 6 "NONE" MODEL 7 "cars\prettychibi\spring.prm" MODEL 8 "cars\prettychibi\springr.prm" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\prettychibi\car.bmp" ;)TCARBOX "cars\prettychibi\carbox.bmp" ;)TSHADOW "cars\prettychibi\shadow.bmp" ;)SHADOWTABLE -38.3 38.3 52.1 -52.2 7.0 COLL "cars\prettychibi\hull.hul" EnvRGB 180 180 180 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 0 ; Skill level (rookie, amateur, ...) TopEnd 2686.863281 ; Actual top speed (mph) for frontend bars Acc 4.299686 ; Acceleration rating (empirical) Weight 1.200000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;)Statistics TRUE ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 29.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -3.000000 -2.300000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, -0.12, -0.0 ; Calculated in game Mass 1.200000 Inertia 520.000000 0.000000 0.000000 0.000000 640.000000 0.000000 0.000000 0.000000 210.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -18.000000 -1.000000 18.800000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.300000 EngineRatio 14000.000000 Radius 13.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 4.500000 SkidWidth 15.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.016000 StaticFriction 1.550000 KineticFriction 1.450000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 18.000000 -1.000000 18.800000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.300000 EngineRatio 14000.000000 Radius 13.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 4.500000 SkidWidth 15.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.016000 StaticFriction 1.550000 KineticFriction 1.450000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -18.000000 -1.000000 -18.800000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 14000.000000 Radius 13.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 4.500000 SkidWidth 15.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.016000 StaticFriction 1.550000 KineticFriction 1.450000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 18.000000 -1.000000 -18.800000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 14000.000000 Radius 13.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 4.500000 SkidWidth 15.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.016000w StaticFriction 1.550000 KineticFriction 1.450000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 8 Offset -15.000000 -10.000000 18.800000 Length 10.000000 Stiffness 700.000000 Damping 10.000000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 7 Offset 15.000000 -10.000000 18.800000 Length 10.000000 Stiffness 700.000000 Damping 10.000000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 7 Offset -15.000000 -10.000000 -18.800000 Length 10.000000 Stiffness 700.000000 Damping 10.000000 Restitution -0.800000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 8 Offset 15.000000 -10.000000 -18.800000 Length 10.000000 Stiffness 700.000000 Damping 10.000000 Restitution -0.800000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 5 Offset -3.500000 -0.000000 18.800000 Length 16.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 5 Offset 3.500000 -0.000000 18.800000 Length 16.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 5 Offset -3.500000 -0.000000 -18.800000 Length 16.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 5 Offset 3.500000 -0.000000 -18.800000 Length 16.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 0.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 18.000000 -18.000000 2.300000 Direction 0.000000 -1.000000 0.000000 Length 18.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 20 UnderRange 3900 UnderFront 200 UnderRear 300 UnderMax 0.750000 OverThresh 180.000000 OverRange 2000 OverMax 0.95 OverAccThresh 0 OverAccRange 7000.000000 PickupBias 4000 BlockBias 0 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }