{ ;============================================================ ;============================================================ ; Raven - By Norfair and NotDaijoubu ;============================================================ ;============================================================ Name "Raven" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\raven\body.prm" MODEL 1 "cars\raven\wheel-l.prm" MODEL 2 "cars\raven\wheel-r.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\raven\car.bmp" COLL "cars\raven\hull.hul" TSHADOW "cars\raven\shadow.bmp" ;)TCARBOX "cars/raven/carbox.bmp" ;)SHADOWINDEX -1 ;)SHADOWTABLE -50.8 50.8 89.0 -83.0 -4 EnvRGB 25 100 150 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 3 ; Obtain method Rating 5 ; Skill level (rookie, amateur, ...) TopEnd 3900.660645 ; Actual top speed (mph) for frontend bars Acc 5.583515 ; Acceleration rating (empirical) Weight 2.500000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;)Statistics TRUE ;)CPUSelectable TRUE ;==================== ; Handling related stuff ;==================== SteerRate 3.100000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 42.000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 1.000000 2.300000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 2.500000 Inertia 1500.000000 0.000000 0.000000 0.000000 2600.000000 0.000000 0.000000 0.000000 700.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001300 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.80000 KineticFriction 0.4000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -26.41 -2.5 36.29 Offset2 0.00000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.40000 EngineRatio 15000.000000 Radius 9.850000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 12.500000 ToeIn -0.500000 AxleFriction 0.020000 Grip 0.0130 StaticFriction 2.26 KineticFriction 2.24 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 26.41 -2.5 36.29 Offset2 0.00000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.40000 EngineRatio 15000.000000 Radius 9.850000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 12.500000 ToeIn -0.500000 AxleFriction 0.020000 Grip 0.0130 StaticFriction 2.26 KineticFriction 2.24 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -26.41 -2.4 -35.69 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 35000.000000 Radius 9.850000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 12.500000 ToeIn 1.500000 AxleFriction 0.070000 Grip 0.0131 StaticFriction 2.18 KineticFriction 2.18 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 26.41 -2.4 -35.69 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 35000.000000 Radius 9.850000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 12.500000 ToeIn 1.500000 AxleFriction 0.070000 Grip 0.0131 StaticFriction 2.18 KineticFriction 2.18 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1300.000000 Damping 14.000000 Restitution -0.750000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1300.000000 Damping 14.000000 Restitution -0.750000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1400.000000 Damping 12.000000 Restitution -0.750000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1400.000000 Damping 12.000000 Restitution -0.750000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 10.60 -26.51 6.08 Direction 0.000000 -1.000000 0.000000 Length 8.000000 Stiffness 4500.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 50 UnderRange 3600 UnderFront 600 UnderRear 300 UnderMax 0.60 OverThresh 250 OverRange 500 OverMax 0.5 OverAccThresh 0 OverAccRange 4000 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI } C1FC6B7E