{ ;============================================================ ;============================================================ ; Reliance ;============================================================ ;============================================================ Name "Reliance" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 1 ; Skill level (rookie, amateur, ...) TopEnd 2866.276367 ; Actual top speed (mph) for frontend bars Acc 5.716059 ; Acceleration rating (empirical) Weight 1.500000 ; Scaled weight (for frontend bars) Trans 1 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/reliance/body2.prm" MODEL 1 "cars/reliance/wheel-l.prm" MODEL 2 "cars/reliance/wheel-r.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/reliance/hull.hul" TPAGE "cars/reliance/car.bmp" ;)TCARBOX "cars/reliance/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/reliance/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -38.299999 38.299999 84.500000 -80.599998 4.500000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "cars/reliance/petrol.wav" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 100 100 100 ;==================== ; Handling related stuff ;==================== SteerRate 2.650000 ; Rate at which steer angle approaches value from input SteerMod 0.000000 ; EngineRate 5.000000 ; Rate at which Engine voltage approaches set value TopSpeed 33.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 0.000000 ; Down force modifier when car on floor CoM 0.000000 -14.000000 3.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.500000 Inertia 1000.000000 0.000000 0.000000 0.000000 2150.000000 0.000000 0.000000 0.000000 650.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -19.500000 11.650000 46.650002 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.300000 EngineRatio 26000.000000 Radius 11.250000 Mass 0.100000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 12.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.020000 StaticFriction 1.700000 KineticFriction 1.620000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 19.500000 11.650000 46.650002 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.300000 EngineRatio 26000.000000 Radius 11.250000 Mass 0.100000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 12.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.020000 StaticFriction 1.700000 KineticFriction 1.620000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -19.500000 11.650000 -39.349998 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable false SteerRatio 0.000000 EngineRatio 0.000000 Radius 11.250000 Mass 0.100000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 12.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.022000 StaticFriction 1.660000 KineticFriction 1.620000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 19.500000 11.650000 -39.349998 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable false SteerRatio 0.000000 EngineRatio 0.000000 Radius 11.250000 Mass 0.100000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 12.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.022000 StaticFriction 1.660000 KineticFriction 1.620000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 850.000000 Damping 14.000000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 850.000000 Damping 14.000000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 800.000000 Damping 13.000000 Restitution -0.850000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 800.000000 Damping 13.000000 Restitution -0.850000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 0.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -21.000000 -7.000000 32.000000 Direction 0.000000 -1.000000 0.000000 Length 15.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 196.190002 UnderRange 1660.855469 UnderFront 2810.185791 UnderRear 734.534729 UnderMax 0.950000 OverThresh 1247.171387 OverRange 2196.582031 OverMax 0.790000 OverAccThresh 368.045593 OverAccRange 494.211060 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 9830 Aggression 0 } ; End AI }