{ ;============================================================ ;============================================================ ; FrankenWeenie ;============================================================ ;============================================================ Name "High-Rod" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\Rod\body.prm" MODEL 1 "cars\Rod\wheelfl.prm" MODEL 2 "cars\Rod\wheelfr.prm" MODEL 3 "cars\Rod\wheelbl.prm" MODEL 4 "cars\Rod\wheelbr.prm" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars\Rod\axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\Rod\car.bmp" ;)TCARBOX "cars\Rod\carbox.bmp" TSHADOW "cars\Rod\shadow.bmp" SHADOWTABLE -53.0 54.0 45.0 -55.0 -2.85 COLL "cars\Rod\hull.hul" EnvRGB 0 0 190 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 Rating 0 ; Skill level (rookie, amateur, ...) TopEnd 2888.703613 ; Actual top speed (mph) for frontend bars Acc 7.610293 ; Acceleration rating (empirical) Weight 1.900000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.700000 ; Max Revs (for rev counter) ;) Statistics TRUE ;==================== ; Handling related stuff ;==================== SteerRate 2.500000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.450000 ; Rate at which Engine voltage approaches set value TopSpeed 31.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -8.000000 -2.000000 ; Centre of mass relative to model centre Weapon 0.000000 -22.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, -25, 0 ; Calculated in game; positive numbers push down Mass 1.900000 Inertia 1240.000000 0.000000 0.000000 0.000000 1220.000000 0.000000 0.000000 0.000000 800.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -18.000000 3.750000 30.000000 Offset2 0.0000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.350000 EngineRatio 12000.000000 Radius 12.000000 Mass 0.350000 Gravity 4400.000000 MaxPos 10.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.020000 StaticFriction 1.800000 KineticFriction 1.900000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 18.000000 3.750000 30.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.350000 EngineRatio 12000.000000 Radius 12.000000 Mass 0.350000 Gravity 4400.000000 MaxPos 10.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.020000 StaticFriction 1.800000 KineticFriction 1.900000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -14.500000 3.750000 -35.000000 Offset2 -10.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 18000.000000 Radius 15.500000 Mass 0.350000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 16.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.025000 StaticFriction 1.800000 KineticFriction 1.900000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 14.500000 3.750000 -35.000000 Offset2 10.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 18000.000000 Radius 15.500000 Mass 0.350000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 16.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.025000 StaticFriction 1.800000 KineticFriction 1.900000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 800.000000 Damping 10.000000 Restitution -0.750000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 800.000000 Damping 10.000000 Restitution -0.750000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 800.000000 Damping 10.000000 Restitution -0.750000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 800.000000 Damping 10.000000 Restitution -0.750000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ; offset is axle start point; will auto-center on wheels ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset -10.000000 0.000000 30.000000 Length 10.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 10.000000 0.000000 30.000000 Length 10.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 9 Offset -10.000000 -2.000000 -30.000000 Length 10.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 10.000000 -2.000000 -30.000000 Length 10.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 -50.000000 0.000000 Axis 0.000000 0.000000 1.000000 AngVel -10.500000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 10.000000 -35.000000 -12.000000 Direction 0.000000 -1.000000 0.000000 Length 20.000000 Stiffness 4000.000000 Damping 7.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 530.960083 UnderRange 1390.939941 UnderFront 2228.502197 UnderRear 532.879944 UnderMax 0.395497 OverThresh 2521.723389 OverRange 1399.063965 OverMax 0.488563 OverAccThresh 83.449997 OverAccRange 2113.864502 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI } C1FC6B7