{ ;============================================================ ;============================================================ ; Road Pirate ;============================================================ ;============================================================ Name "Road Rage" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\rrage\body.prm" MODEL 1 "cars\rrage\wheelfl.prm" MODEL 2 "cars\rrage\wheelfr.prm" MODEL 3 "cars\rrage\springsl.prm" MODEL 4 "cars\rrage\springsr.prm" MODEL 5 "cars\rrage\axlefl.prm" MODEL 6 "cars\rrage\axlefr.prm" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\rrage\rrage.bmp" COLL "cars\rrage\hull.hul" ;)TSHADOW "cars\rrage\shadow.bmp" ;)SHADOWTABLE -74.2 74.2 87.4 -87.1 -11.0 EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Statistics TRUE ;)TCARBOX "cars\rrage\carbox.bmp" Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 2 ; Skill level (rookie, amateur, ...) TopEnd 3148.135742 ; Actual top speed (mph) for frontend bars Acc 6.640286 ; Acceleration rating (empirical) Weight 3.000000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 2.700000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 33.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.300000 ; Down force modifier when car on floor CoM 0.000000 -6.000000 0.500000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 3.000000 Inertia 1600.000000 0.000000 0.000000 0.000000 2100.000000 0.000000 0.000000 0.000000 900.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.000800 ; Linear air esistance AngRes 0.001100 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010100 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -32.000000 3.000000 42.000000 Offset2 -8.000000 4.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.368194 EngineRatio 27000.000000 Radius 15.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 14.300000 SkidWidth 17.000000 ToeIn 0.000000 AxleFriction 0.045000 Grip 0.020000 StaticFriction 1.750000 KineticFriction 1.600000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 32.000000 3.000000 42.000000 Offset2 8.000000 4.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.368194 EngineRatio 27000.000000 Radius 15.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 14.300000 SkidWidth 17.000000 ToeIn 0.000000 AxleFriction 0.045000 Grip 0.020000 StaticFriction 1.750000 KineticFriction 1.600000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -32.000000 3.000000 -42.000000 Offset2 -8.000000 4.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 30000.000000 Radius 15.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 14.300000 SkidWidth 17.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.020000 StaticFriction 1.700000 KineticFriction 1.600000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 32.000000 3.000000 -42.000000 Offset2 8.000000 4.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 30000.000000 Radius 15.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 14.300000 SkidWidth 17.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.018000 StaticFriction 1.700000 KineticFriction 1.600000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 3 Offset -27.500000 -31.500000 42.000000 Length 24.000000 Stiffness 390.000000 Damping 8.000000 Restitution -0.890000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 4 Offset 27.500000 -31.500000 42.000000 Length 24.000000 Stiffness 390.000000 Damping 8.000000 Restitution -0.890000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 4 Offset -27.500000 -31.500000 -42.000000 Length 24.000000 Stiffness 395.000000 Damping 8.000000 Restitution -0.890000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 3 Offset 27.500000 -31.500000 -42.000000 Length 24.000000 Stiffness 395.000000 Damping 8.000000 Restitution -0.890000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.500000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.500000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 5 Offset -9.000000 -2.250000 42.000000 Length 25.500000 } ; End axle AXLE 1 { ; Start Axle ModelNum 6 Offset 9.000000 -2.250000 42.000000 Length 25.500000 } ; End axle AXLE 2 { ; Start Axle ModelNum 6 Offset -9.000000 -2.250000 -42.000000 Length 25.500000 } ; End axle AXLE 3 { ; Start Axle ModelNum 5 Offset 9.000000 -2.250000 -42.000000 Length 25.500000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -20.000000 -27.000000 -48.000000 Direction 0.000000 -1.000000 -0.200000 Length 34.000000 Stiffness 2000.000000 Damping 7.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 8.049010 UnderRange 550.400561 UnderFront 300.000000 UnderRear 132.6500000 UnderMax 0.999711 OverThresh 200.600000 OverRange 666.000000 OverMax 0.400000 OverAccThresh 31000.000000 OverAccRange 601.000000 PickupBias 16383 BlockBias 16383 OvertakeBias 19660 Suspension 19660 Aggression 16383 } ; End AI } R04DR4G3