{ ;============================================================ ;============================================================ ; Nissan Silvia S13 K's ;============================================================ ;============================================================ Name "S13 Alltune" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\silviaat\body.prm" MODEL 1 "cars\silviaat\wheel-l.prm" MODEL 2 "cars\silviaat\wheel-r.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "cars\silviaat\rearwing.prm" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\silviaat\car.bmp" ;)TCARBOX "cars\silviaat\carbox.bmp" ;)TSHADOW "cars\silviaat\shadow.bmp" ;)SHADOWTABLE -40.2 40.0 72.0 -72.0 -5.0 COLL "cars\silviaat\hull.hul" EnvRGB 255 255 255 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE ;)Statistics TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 4 ; Skill level (rookie, amateur, ...) TopEnd 3706.247070 ; Actual top speed (mph) for frontend bars Acc 5.833821 ; Acceleration rating (empirical) Weight 1.500000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 2 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.000000 ; Rate at which Engine voltage approaches set value TopSpeed 39.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -15.000000 0.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game2 Mass 1.500000 ;Inertia 700.000000 0.000000 0.000000 ; 0.000000 1600.000000 0.000000 ; 0.000000 0.000000 350.000000 Inertia 1000.000000 0.000000 0.000000 0.000000 1700.000000 0.000000 0.000000 0.000000 650.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -24.400000 12.000000 39.500000 Offset2 -0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.330000 EngineRatio 3000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.017000 StaticFriction 1.830000 KineticFriction 1.800000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 24.400000 12.000000 39.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.330000 EngineRatio 3000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.017000 StaticFriction 1.830000 KineticFriction 1.800000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -24.400000 12.000000 -36.250000 Offset2 -0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 25000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.018200 StaticFriction 1.950000 KineticFriction 1.920000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 24.200000 12.000000 -36.250000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 25000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.018200 StaticFriction 1.950000 KineticFriction 1.920000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 15.000000 Restitution -0.950000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 15.000000 Restitution -0.950000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 15.000000 Restitution -0.950000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 15.000000 Restitution -0.950000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum 10 Offset 0.000000 -8.000000 -60.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 23.000000 -5.000000 -45.000000 Direction 0.000000 -1.000000 0.000000 Length 18.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 150.000000 UnderRange 1500.000000 UnderFront 450.000000 UnderRear 159.740005 UnderMax 0.310259 OverThresh 546.809998 OverRange 1282.647461 OverMax 0.629157 OverAccThresh 10.000000 OverAccRange 2123.935547 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 9830 Aggression 0 } ; End AI } 7468652067616D65