{ ;============================================================ ;============================================================ ; Tier 15 - Dedicated to Manmountain, by Paperman and Norfair ;============================================================ ;============================================================ Name "Tier 15" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\tier15\body.prm" MODEL 1 "cars\tier15\wheel-l.prm" MODEL 2 "cars\tier15\wheel-r.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "cars\tier15\spring-fl.prm" MODEL 6 "cars\tier15\spring-fr.prm" MODEL 7 "cars\tier15\spring-bl.prm" MODEL 8 "cars\tier15\spring-br.prm" MODEL 9 "cars\tier15\axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\tier15\car.bmp" COLL "cars\tier15\hull.hul" ;)TCARBOX "cars/tier15/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/tier15/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -57.7 57.7 79.1 -83.2 -3.7 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "cars\tier15\petrol2.wav" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 1 ; Obtain method Rating 4 ; Skill level (rookie, amateur, ...) TopEnd 3643.715820 ; Actual top speed (mph) for frontend bars Acc 5.547667 ; Acceleration rating (empirical) Weight 3.500000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;)CPUSelectable true ;)Statistics true ;==================== ; Handling related stuff ;==================== SteerRate 2.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 40.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -2.000000 -10.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 3.70000 Inertia 2000.000000 0.000000 0.000000 0.000000 2500.000000 0.000000 0.000000 0.000000 1000.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.005000 ; Angular air resistance ResMod 10.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -22.65 5.0 46.00 Offset2 -7.00000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.500000 EngineRatio 42500.000000 Radius 12.20000 Mass 0.150000 Gravity 2200.000000 ;)Camber 0.000000 MaxPos 8.000000 SkidWidth 16.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.008 StaticFriction 1.800000 KineticFriction 2.0000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 22.65 5.0 46.00 Offset2 7.00000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.500000 EngineRatio 42500.000000 Radius 12.20000 Mass 0.150000 Gravity 2200.000000 ;)Camber 0.000000 MaxPos 8.000000 SkidWidth 16.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.008 StaticFriction 1.800000 KineticFriction 2.0000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -22.65 5.0 -34.0 Offset2 -7.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 42500.000000 Radius 12.20000 Mass 0.150000 Gravity 2200.000000 ;)Camber 0.000000 MaxPos 8.000000 SkidWidth 16.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.007 StaticFriction 2.000000 KineticFriction 2.0000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 22.65 5.0 -34.0 Offset2 7.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 42500.000000 Radius 12.20000 Mass 0.150000 Gravity 2200.000000 ;)Camber 0.000000 MaxPos 8.000000 SkidWidth 16.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.007 StaticFriction 2.000000 KineticFriction 2.00000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 5 Offset -8.73 -8.87 45 Length 20.800000 Stiffness 550.000000 Damping 9.00000 Restitution -0.900000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 6 Offset 8.73 -8.87 45 Length 20.800000 Stiffness 550.000000 Damping 9.00000 Restitution -0.900000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 7 Offset -9.99 -16.76 -37.59 Length 19.800000 Stiffness 550.000000 Damping 9.00000 Restitution -0.900000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 8 Offset 9.99 -16.76 -37.59 Length 19.800000 Stiffness 550.000000 Damping 9.00000 Restitution -0.900000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.500000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.500000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.9 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.9 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset -8.8 0.24 46 Length 17.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 8.8 0.24 46 Length 17.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 9 Offset -13.67 0.29 -34.0 Length 17.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 13.67 0.29 -34.0 Length 17.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 16.27 -1 19.6 Direction 0.000000 -1.000000 -0.400000 Length 10.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 1103.084839 UnderRange 2305.177490 UnderFront 450.000000 UnderRear 335.000000 UnderMax 0.300493 OverThresh 1256.950439 OverRange 1391.000000 OverMax 0.930000 OverAccThresh 27.700001 OverAccRange 1719.054688 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 9830 Aggression 0 } ; End AI } BE2A23DA