{ ;============================================================ ;============================================================ ; Titan ;============================================================ ;============================================================ Name "Toy-Volt Towing" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 1 ; Skill level (rookie, amateur, ...) TopEnd 3062.268066 ; Actual top speed (mph) for frontend bars Acc 7.717048 ; Acceleration rating (empirical) Weight 3.500000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/tvtowing/body.prm" MODEL 1 "cars/tvtowing/wheel-l.prm" MODEL 2 "cars/tvtowing/wheel-r.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "cars/tvtowing/spring.prm" MODEL 6 "cars/tvtowing/axle.prm" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/tvtowing/hull.hul" TPAGE "cars/tvtowing/car.bmp" ;)TCARBOX "cars/tvtowing/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/tvtowing/shadow.bmp" ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -54.599998 54.599998 92.400002 -114.500000 -3.000000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" EnvRGB 200 200 200 ;==================== ; Handling related stuff ;==================== SteerRate 0.750000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 3.400000 ; Rate at which Engine voltage approaches set value TopSpeed 36.599999 ; Car's theoretical top speed (not including friction...) DownForceMod 2.500000 ; Down force modifier when car on floor CoM 0.000000 -13.000000 10.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 5.000000 0.000000 Mass 3.500000 Inertia 7060.000000 0.000000 0.000000 0.000000 7030.000000 0.000000 0.000000 0.000000 1400.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 1.000000 KineticFriction 0.700000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -23.600000 12.000000 40.000000 Offset2 -4.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.550000 EngineRatio 29000.000000 Radius 17.500000 Mass 0.450000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 20.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.550000 KineticFriction 1.500000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 23.600000 12.000000 40.000000 Offset2 4.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.550000 EngineRatio 29000.000000 Radius 17.500000 Mass 0.450000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 20.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.550000 KineticFriction 1.500000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -23.600000 12.000000 -78.000000 Offset2 -4.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.100000 EngineRatio 34000.000000 Radius 17.500000 Mass 0.450000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 20.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.550000 KineticFriction 1.500000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 23.600000 12.000000 -78.000000 Offset2 4.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.100000 EngineRatio 34000.000000 Radius 17.500000 Mass 0.450000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 20.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.550000 KineticFriction 1.500000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 5 Offset -3.000000 -4.000000 40.000000 Length 13.000000 Stiffness 500.000000 Damping 3.000000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 5 Offset 3.000000 -4.000000 40.000000 Length 13.000000 Stiffness 500.000000 Damping 3.000000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 5 Offset -5.000000 -4.000000 -78.000000 Length 13.000000 Stiffness 500.000000 Damping 3.000000 Restitution -0.800000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 5 Offset 5.000000 -4.000000 -78.000000 Length 13.000000 Stiffness 500.000000 Damping 3.000000 Restitution -0.800000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 6 Offset 15.000000 -1.000000 40.000000 Length 18.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 6 Offset -15.000000 -1.000000 40.000000 Length 18.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 6 Offset 15.000000 -1.000000 -78.000000 Length 18.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 6 Offset -15.000000 -1.000000 -78.000000 Length 18.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 0.000000 -53.000000 -12.000000 Direction 0.000000 -1.000000 0.000000 Length 20.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 573.400024 UnderRange 2003.729980 UnderFront 532.590027 UnderRear 335.000000 UnderMax 0.950791 OverThresh 2123.386230 OverRange 1391.000000 OverMax 1.000000 OverAccThresh 561.559998 OverAccRange 400.000000 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 9830 Aggression 0 } ; End AI }