{ ;============================================================ ;============================================================ ; Velter Ultron ;============================================================ ;============================================================ Name "Velter Ultron" ;==================== ; Models ;==================== MODEL 0 "cars\velterultron\body.prm" MODEL 1 "cars\velterultron\wheelleft.prm" MODEL 2 "cars\velterultron\wheelright.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\velterultron\car.bmp" COLL "cars\velterultron\hull.hul" ;)TCARBOX "cars\velterultron\carbox.bmp" ;)TSHADOW "cars\velterultron\shadow.bmp" ;)SHADOWTABLE -39.6 39.6 74.7 -75.6 -2.565 ;)STATISTICS TRUE EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE ;)CPUSelectable TRUE Class 1 Obtain 0 Rating 4 TopEnd 3963.243164 Acc 6.185489 Weight 1.900000 Handling 50.000000 Trans 2 MaxRevs 0.500000 ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 47.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -26.550000 -2.700000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.900000 Inertia 1200.000000 0.000000 0.000000 0.000000 2050.000000 0.000000 0.000000 0.000000 800.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 20.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -23.8500000 24.7500000 31.950000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 0.000000 Radius 10.800000 Mass 0.150000 Gravity 2200.000000 MaxPos 4.000000 SkidWidth 9.500000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.890000 KineticFriction 1.940000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 23.8500000 24.7500000 31.950000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 0.000000 Radius 10.800000 Mass 0.150000 Gravity 2200.000000 MaxPos 4.000000 SkidWidth 9.500000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.890000 KineticFriction 1.940000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -23.8500000 24.7500000 -49.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 39000.000000 Radius 10.800000 Mass 0.150000 Gravity 2200.000000 MaxPos 4.000000 SkidWidth 10.500000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.028000 StaticFriction 2.210000 KineticFriction 2.160000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 23.8500000 24.7500000 -49.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 39000.000000 Radius 10.800000 Mass 0.150000 Gravity 2200.000000 MaxPos 4.000000 SkidWidth 10.500000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.028000 StaticFriction 2.210000 KineticFriction 2.160000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 9.000000 Restitution -0.750000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 9.000000 Restitution -0.750000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 9.000000 Restitution -0.750000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 9.000000 Restitution -0.750000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 5.445000 -0.741600 Axis 0.000000 0.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 23.700000 9.300000 38.000000 Direction 0.000000 -1.000000 0.000000 Length 19.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 937.500000 ; switched off, it’s an easy runner UnderRange 1 ; for simplicity UnderFront 0 ; must be 0, otherwise vehicles don’t move UnderRear 0 ; must be 0, otherwise vehicles don’t move UnderMax -1.0 ; easy runner, no need for tuning OverThresh 937.500000 ; switched off, it’s an easy runner OverRange 1 ; for simplicity OverMax 2.0 ; easy runner, no need for tuning OverAccThresh 5000 ; switched off for simpler tuning OverAccRange 0 ; not used now, because OverAccThresh is switched off } ; End AI ;==================== ; Camera ;==================== CAMATTACHED { ; Start Camera HoodOffset -0.000000 -26.000000 9.000000 HoodLook 0.040000 RearOffset -0.000000 -23.000000 -5.00000 RearLook 0.000000 } ; End Camera