{ ;============================================================ ;============================================================ ; Weaver - Remodel, mapping and texture by Norfair. ;============================================================ ;============================================================ Name "Weaver" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\weaver\body.prm" MODEL 1 "cars\weaver\wheel-l.prm" MODEL 2 "cars\weaver\wheel-r.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "cars\weaver\axle.prm" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\weaver\car.bmp" ;)TCARBOX "cars\weaver\carbox.bmp" ;)TSHADOW "cars\weaver\shadow.bmp" ;)SHADOWTABLE -57.9 57.9 98.9 -98.6 -6.3 COLL "cars\weaver\hull.hul" EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 2 ; Skill level (rookie, amateur, ...) TopEnd 3305.141602 ; Actual top speed (mph) for frontend bars Acc 8.184299 ; Acceleration rating (empirical) Weight 2.000000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 2 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;)CPUSelectable true ;)Statistics true ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 38.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 3.000000 ; Down force modifier when car on floor CoM 0.000000 3.000000 4.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 2.00000 Inertia 1875.000000 0.000000 0.000000 0.000000 3400.000000 0.000000 0.000000 0.000000 825.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -24.00000 -1.000000 45.000000 Offset2 -8.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.30000 EngineRatio 0.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 14.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.010000 StaticFriction 1.720000 KineticFriction 1.650000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 24.00000 -1.000000 45.000000 Offset2 8.000000 0.0000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.300000 EngineRatio 0.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 14.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.010000 StaticFriction 1.720000 KineticFriction 1.650000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -24.00000 -1.000000 -38.000000 Offset2 -8.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 25000.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 14.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.010000 StaticFriction 1.720000 KineticFriction 1.650000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 24.00000 -1.000000 -38.000000 Offset2 8.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 25000.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 6.000000 SkidWidth 14.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.010000 StaticFriction 1.720000 KineticFriction 1.650000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 300.000000 Damping 9.000000 Restitution -0.90000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 300.000000 Damping 9.000000 Restitution -0.90000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 300.000000 Damping 9.000000 Restitution -0.90000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 300.000000 Damping 9.000000 Restitution -0.90000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 5 Offset -16.0000 -5.50000 45.000000 Length 13.400000 } ; End axle AXLE 1 { ; Start Axle ModelNum 5 Offset 16.0000 -5.500000 45.000000 Length 13.400000 } ; End axle AXLE 2 { ; Start Axle ModelNum 5 Offset -14.500000 -6.000000 -38.000000 Length 14.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 5 Offset 14.500000 -6.000000 -38.000000 Length 14.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 -7.000000 68.000000 Axis 0.000000 0.000000 1.000000 AngVel -2.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 8 -12.000000 -45.000000 Direction 0.000000 -1.000000 0.000000 Length 28.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Camera details ;==================== CAMATTACHED { ; Start Camera HoodOffset 0 -50 -70 ; Offset from model center HoodLook 0.02 ; Look angle (-0.25 to 0.25, 0.0 - straight) RearOffset -0.12 -71.81 27.24 RearLook 0.03 FixedOffset true ; Is offset fixed or moving FixedLook true ; Is look fixed or moving } ; End Camera ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 1350.031982 UnderRange 3142.029785 UnderFront 516.060730 UnderRear 757.270996 UnderMax 0.950000 OverThresh 100.000000 OverRange 1942.411621 OverMax 0.571711 OverAccThresh 50.936035 OverAccRange 500.509277 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI } 93B162D7