{ ;============================================================ ;============================================================ ; Yinisa ;============================================================ ;============================================================ Name "Yinisa" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\yinisa\body.prm" MODEL 1 "cars\yinisa\wheelleft.prm" MODEL 2 "cars\yinisa\wheelright.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\yinisa\car.bmp" ;)TCARBOX "cars\yinisa\carbox.bmp" ;)TSHADOW "cars\yinisa\shadow.bmp" ;)SHADOWTABLE -50.0 50.0 79.0 -78.0 -2.85 COLL "cars\yinisa\hull.hul" EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE ;)Statistics TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 Rating 5 ; Skill level (rookie, amateur, ...) TopEnd 3736.399658 ; Actual top speed (mph) for frontend bars Acc 3.965945 ; Acceleration rating (empirical) Weight 1.500000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 2 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 37.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 3.000000 ; Down force modifier when car on floor CoM 0.000000 -12.000000 6.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.500000 Inertia 1450.000000 0.000000 0.000000 0.000000 1850.000000 0.000000 0.000000 0.000000 550.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 50.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -26.500000 11.500000 35.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.300000 EngineRatio 0.000000 Radius 11.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 11.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.017000 StaticFriction 2.420000 KineticFriction 2.320000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 26.500000 11.500000 35.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.300000 EngineRatio 0.000000 Radius 11.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 11.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.017000 StaticFriction 2.420000 KineticFriction 2.320000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -30.000000 11.000000 -39.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 50000.000000 Radius 11.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 11.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.017000 StaticFriction 2.520000 KineticFriction 2.420000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 30.000000 11.000000 -39.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 50000.000000 Radius 11.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 11.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.017000 StaticFriction 2.520000 KineticFriction 2.420000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 850.000000 Damping 12.000000 Restitution -0.850000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 850.000000 Damping 12.000000 Restitution -0.850000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 850.000000 Damping 12.000000 Restitution -0.850000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 850.000000 Damping 12.000000 Restitution -0.850000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 0.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -26.000000 -4.500000 -52.000000 Direction 0.000000 -1.000000 0.000000 Length 15.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 710.000000 ; switched off, it’s an easy runner UnderRange 1 ; for simplicity UnderFront 0 ; must be 0, otherwise vehicles don’t move UnderRear 0 ; must be 0, otherwise vehicles don’t move UnderMax -2.0 ; oversteering, routed to oversteer code OverThresh 710.000000 ; switched off, it’s an easy runner OverRange 1 ; for simplicity OverMax 2.0 ; oversteering, countersteers in curves OverAccThresh 5000 ; switched off for simpler tuning OverAccRange 0 ; not used now, because OverAccThresh is switched off } ; End AI }