{ ;============================================================ ;============================================================ ; Acclaim F1 ;============================================================ ;============================================================ Name "Acclaim F1" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE ;)CPUSelectable TRUE ;)Statistics TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 4 ; Skill level (rookie, amateur, ...) TopEnd 3709.478271 ; Actual top speed (mph) for frontend bars Acc 5.104005 ; Acceleration rating (empirical) Weight 1.000000 ; Scaled weight (for frontend bars) Trans 2 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.300000 ; Max Revs (for rev counter, deprecated...) ;)TCARBOX "cars\acclaimF1\carbox.bmp" ; Carbox texture ;==================== ; Model Filenames ;==================== MODEL 0 "cars\acclaimF1\acclaim.prm" MODEL 1 "cars\acclaimF1\wheelfl.prm" MODEL 2 "cars\acclaimF1\wheelfr.prm" MODEL 3 "cars\acclaimF1\wheelbl.prm" MODEL 4 "cars\acclaimF1\wheelbr.prm" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars\acclaimF1\axle-f.prm" MODEL 10 "cars\acclaimF1\axle-b.prm" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" COLL "cars\acclaimF1\hull.hul" TPAGE "cars\acclaimF1\car.bmp" ;)SFXENGINE "cars/acclaimF1/acclaimF1.wav" ;)TSHADOW "cars\acclaimF1\shadow.bmp" ;)SHADOWINDEX -1 ;)SHADOWTABLE -75.500000 75.500000 107.500000 -85.500000 0.000000 ; Left, right, front, back, height (relative to model center) EnvRGB 255 255 255 ;==================== ; Handling related stuff ;==================== SteerRate 2.000000 ; Rate at which steer angle approaches value from input SteerMod 0.500000 ; EngineRate 8.500000 ; Rate at which Engine voltage approaches set value TopSpeed 38.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -10.000000 -5.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable FALSE ; Rotor car effect ;)Flying FALSE ; Flying like the UFO car ;)ClothFx FALSE ; Mystery car cloth effect ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 2.000000 0.000000 Mass 1.000000 Inertia 950.000000 0.000000 0.000000 0.000000 1050.000000 0.000000 0.000000 0.000000 950.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.000800 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -16.500000 6.750000 44.000000 Offset2 -7.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.200000 EngineRatio 10000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 11.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.025000 Grip 0.020000 StaticFriction 1.250000 KineticFriction 2.000000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 16.500000 6.750000 44.000000 Offset2 7.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.200000 EngineRatio 10000.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 11.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.025000 Grip 0.020000 StaticFriction 1.250000 KineticFriction 2.000000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -17.000000 6.750000 -25.000000 Offset2 -8.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 25000.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 13.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.020000 StaticFriction 1.350000 KineticFriction 2.500000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 17.000000 6.750000 -25.000000 Offset2 8.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 25000.000000 Radius 12.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 13.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.020000 StaticFriction 1.350000 KineticFriction 2.500000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset -6.000000 -10.000000 45.000000 Length 16.000000 Stiffness 500.000000 Damping 7.000000 Restitution -0.950000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 6.000000 -10.000000 45.000000 Length 16.000000 Stiffness 500.000000 Damping 7.000000 Restitution -0.950000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset -8.000000 -12.000000 -20.000000 Length 16.000000 Stiffness 500.000000 Damping 7.000000 Restitution -0.950000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 8.000000 -12.000000 -20.000000 Length 16.000000 Stiffness 500.000000 Damping 7.000000 Restitution -0.950000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.350000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.350000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset -4.000000 5.000000 44.000000 Length 12.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 4.000000 5.000000 44.000000 Length 12.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 10 Offset -7.000000 5.000000 -25.000000 Length 10.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 10 Offset 7.000000 5.000000 -25.000000 Length 10.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 0.000000 -15.000000 0.000000 Direction 0.000000 -1.000000 0.000000 Length 20.000000 Stiffness 5000.000000 Damping 8.000000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 150.000000 UnderRange 1500.000000 UnderFront 450.000000 UnderRear 335.000000 UnderMax 0.950000 OverThresh 2025.180054 OverRange 1391.000000 OverMax 1.000000 OverAccThresh 423.429993 OverAccRange 420.339996 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }