{ ;============================================================ ;============================================================ ; Battle Machine ;============================================================ ;============================================================ Name "Battaglia" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 3 ; Skill level (rookie, amateur, ...) TopEnd 3492.334473 ; Actual top speed (mph) for frontend bars Acc 8.311940 ; Acceleration rating (empirical) Weight 4.000000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/battaglia/body.prm" MODEL 1 "cars/battaglia/wheel.prm" MODEL 2 "NONE" MODEL 3 "cars/battaglia/axle.prm" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/battaglia/hull.hul" TPAGE "cars/battaglia/car.bmp" ;)SFXENGINE "cars/battaglia/engine.wav" ;)TSHADOW "cars/battaglia/shadow.bmp" ;)SHADOWTABLE -95 95 95 -80 -10 ;)TCARBOX "cars/battaglia/carbox.bmp" ; Carbox texture EnvRGB 100 100 100 ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 2.000000 ; Rate at which Engine voltage approaches set value TopSpeed 37.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -8.000000 0.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 4.000000 Inertia 3000.000000 0.000000 0.000000 0.000000 4500.000000 0.000000 0.000000 0.000000 2000.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.000100 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 30.000000 ; AngRes scale when in air Grip 1.000000 ; Converts downforce to friction value StaticFriction 5.800000 KineticFriction 5.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -25.000000 6.000000 46.000000 Offset2 -0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.400000 EngineRatio 30000.000000 Radius 13.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.007000 StaticFriction 1.800000 KineticFriction 1.750000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 1 Offset1 25.000000 6.000000 46.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.400000 EngineRatio 30000.000000 Radius 13.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.007000 StaticFriction 1.800000 KineticFriction 1.750000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -25.000000 6.000000 -36.000000 Offset2 -0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.000000 EngineRatio 30000.000000 Radius 13.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.007000 StaticFriction 1.900000 KineticFriction 1.850000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 1 Offset1 25.000000 6.000000 -36.000000 Offset2 0.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.000000 EngineRatio 30000.000000 Radius 13.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.007000 StaticFriction 1.900000 KineticFriction 1.850000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 800.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 800.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 3 Offset 0.000000 0.000000 46.000000 Length 25.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 3 Offset 0.000000 0.000000 46.000000 Length 25.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 3 Offset 0.000000 0.000000 -36.000000 Length 25.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 3 Offset 0.000000 0.000000 -36.000000 Length 25.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 23.000000 -22.000000 35.000000 Direction 0.000000 -1.000000 0.000000 Length 17.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 150.000000 UnderRange 3098.658691 UnderFront 2248.433105 UnderRear 1541.193848 UnderMax 0.320000 OverThresh 1713.217529 OverRange 1831.650024 OverMax 0.900000 OverAccThresh 89.169998 OverAccRange 400.000000 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }