{ ;============================================================ ;============================================================ ; Commander ;============================================================ ;============================================================ Name "Commander" ;==================== ; Model Filepaths ;==================== MODEL 0 "cars\commander\body.prm" MODEL 1 "cars\commander\fwheel.prm" MODEL 2 "cars\commander\rwheel.prm" MODEL 3 "cars\commander\spinner.prm" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\commander\car.bmp" COLL "cars\commander\hull.hul" ;)TCARBOX "cars\commander\carbox.bmp" ;)TSHADOW "cars\commander\shadow.bmp" ;)SHADOWTABLE -40.0 40.0 72.0 -72.0 -00.00 EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Statistics TRUE ; Can be included in statistics Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 3 ; Obtain method Rating 2 ; Skill level (rookie, amateur, ...) TopEnd 2962.776 ; Actual top speed (mph) for frontend bars Acc 8.450293 ; Acceleration rating (empirical) Weight 4.500000 ; Scaled weight (for frontend bars) Handling 30.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 8.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 32.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 0.000000 0.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;)Flippable FALSE ; Rotor car effect ;)Flying FALSE ; Flying like the UFO car ;)ClothFx FALSE ; Mystery car cloth effect ;)CAMATTACHED { ;)HoodOffset -0.00 -49.00 -10.00 ;)HoodLook 0.00 ;)RearOffset -0.12 -71.81 27.24 ;)RearLook 0.03 ;)} ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0,000000, 0,000000, 0,000000 ; Calculated in game Mass 2.5 Inertia 2100.000000 0.000000 0.000000 0.000000 2800.000000 0.000000 0.000000 0.000000 3600.000000 Gravity 2200 ; No longer used Hardness 0 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -29 5.25 38.5 Offset2 -1 0 0 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.250000 EngineRatio 30000.000000 Radius 12.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 10.500000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.750000 KineticFriction 1.600000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 1 Offset1 29 5.25 38.5 Offset2 1 0 0 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.250000 EngineRatio 30000.000000 Radius 12.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 10.500000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.750000 KineticFriction 1.600000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 2 Offset1 0 2.5 -12.5 Offset2 -26 0 -38.5 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.030000 EngineRatio 30000.000000 Radius 15.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.700000 KineticFriction 1.600000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 0 2.0 -55.0 Offset2 26 0 4 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.030000 EngineRatio 30000.000000 Radius 15.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.700000 KineticFriction 1.600000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0 0 0 Length 0 Stiffness 1000 Damping 7 Restitution -0.35 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0 0 0 Length 0 Stiffness 1000 Damping 7 Restitution -0.35 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0 0 0 Length 0 Stiffness 1500 Damping 15 Restitution -0.75 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0 0 0 Length 0 Stiffness 1500 Damping 15 Restitution -0.75 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0 0 0 Length 0 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0 0 0 Length 0 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0 0 0 Length 0 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0 0 0 Length 0 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0 0 0 Length 0 } ; End Axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0 0 0 Length 0 } ; End Axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0 0 0 Length 0 } ; End Axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0 0 0 Length 0 } ; End Axle ;==================== ; Car Spinner details ;==================== SPINNER { ; Start spinner ModelNum 3 Offset -25 -28 -59 Axis 0 1 0 AngVel 1 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 24 -16 -3 Direction 0 -1 0 Length 17 Stiffness 2000 Damping 5.5 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 530.960083 UnderRange 1390.939941 UnderFront 2228.502197 UnderRear 532.879944 UnderMax 0.395497 OverThresh 2521.723389 OverRange 1399.063965 OverMax 0.488563 OverAccThresh 83.449997 OverAccRange 2113.864502 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }