{ ;============================================================ ;============================================================ ; F2 Flamma ;============================================================ ;============================================================ Name "F2 Flamma" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 2 ; Skill level (rookie, amateur, ...) TopEnd 3217.580322 ; Actual top speed (mph) for frontend bars Acc 5.559957 ; Acceleration rating (empirical) Weight 1.600000 ; Scaled weight (for frontend bars) Trans 1 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;)TCARBOX "cars/fd28f2/carbox.bmp" ; Carbox texture ;==================== ; Model Filenames ;==================== MODEL 0 "cars/fd28f2/body.prm" MODEL 1 "cars/fd28f2/wheel-l.prm" MODEL 2 "cars/fd28f2/wheel-r.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/fd28f2/hull.hul" TPAGE "cars/fd28f2/car.bmp" ;)TSHADOW "cars/fd28f2/shadow.bmp" ;)SHADOWINDEX -1 ;)SHADOWTABLE -48.099998 48.099998 79.500000 -78.699997 -7.500000 ; Left, right, front, back, height (relative to model center) EnvRGB 200 200 200 ;==================== ; Handling related stuff ;==================== SteerRate 3.200000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 37.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 2.000000 -4.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.600000 Inertia 1390.000000 0.000000 0.000000 0.000000 1640.000000 0.000000 0.000000 0.000000 400.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -26.000000 -3.000000 34.500000 Offset2 -2.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.370000 EngineRatio 31000.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.018000 StaticFriction 1.700000 KineticFriction 1.650000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 26.000000 -3.000000 34.500000 Offset2 2.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.370000 EngineRatio 31000.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.018000 StaticFriction 1.700000 KineticFriction 1.650000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -27.500000 -3.000000 -33.500000 Offset2 -2.000000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable false SteerRatio 0.000000 EngineRatio 0.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.016000 StaticFriction 1.600000 KineticFriction 1.550000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 27.500000 -3.000000 -33.500000 Offset2 2.000000 0.000000 0.000000 IsPresent true IsPowered false IsTurnable false SteerRatio 0.000000 EngineRatio 0.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 10.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.016000 StaticFriction 1.600000 KineticFriction 1.550000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 3.000000 Restitution -0.850000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 3.000000 Restitution -0.850000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 3.000000 Restitution -0.850000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 3.000000 Restitution -0.850000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 23.000000 -20.000000 -52.000000 Direction 0.000000 -1.000000 0.000000 Length 17.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 150.000000 UnderRange 1500.000000 UnderFront 450.000000 UnderRear 159.740005 UnderMax 0.310259 OverThresh 546.809998 OverRange 1282.647461 OverMax 0.629157 OverAccThresh 10.000000 OverAccRange 2123.935547 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 9830 Aggression 0 } ; End AI }