{ ;============================================================ ;============================================================ ; Quag Hopper ;============================================================ ;============================================================ Name "Quag Hopper" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\frogger\body.prm" MODEL 1 "cars\frogger\wheelfl.prm" MODEL 2 "cars\frogger\wheelfr.prm" MODEL 3 "cars\frogger\wheelbl.prm" MODEL 4 "cars\frogger\wheelbr.prm" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "cars\frogger\spring.prm" MODEL 9 "cars\frogger\axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\frogger\car.bmp" TCARBOX "cars\frogger\carbox.bmp" TSHADOW "cars\frogger\shadow.bmp" SHADOWTABLE -56.5 55.0 58.8 -58.4 -2.5 COLL "cars\frogger\hull.hul" EnvRGB 100 100 100 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Statistics TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 0 ; Skill level (rookie, amateur, ...) TopEnd 2975.636963 ; Actual top speed (mph) for frontend bars Acc 8.855534 ; Acceleration rating (empirical) Weight 1.000000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 2 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 36.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 1.600000 5.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.200000 Inertia 1000.000000 0.000000 0.000000 0.000000 1700.000000 0.000000 0.000000 0.000000 560.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 30.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -21.200000 3.000000 30.000000 Offset2 -4.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.500000 EngineRatio 5900.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.800000 KineticFriction 1.650000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 21.200000 3.000000 30.000000 Offset2 4.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.500000 EngineRatio 5900.000000 Radius 10.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.800000 KineticFriction 1.650000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -18.300000 3.000000 -32.000000 Offset2 -4.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.000000 EngineRatio 6000.000000 Radius 11.300000 Mass 0.150000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.780000 KineticFriction 1.620000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 18.300000 3.000000 -32.000000 Offset2 4.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.000000 EngineRatio 6000.000000 Radius 11.300000 Mass 0.150000 Gravity 2200.000000 MaxPos 10.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.780000 KineticFriction 1.620000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 8 Offset -15.500000 -9.500000 30.000000 Length 14.000000 Stiffness 290.000000 Damping 6.000000 Restitution -1.000000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 8 Offset 15.500000 -9.500000 30.000000 Length 14.000000 Stiffness 290.000000 Damping 6.000000 Restitution -1.000000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 8 Offset -13.000000 -14.000000 -31.500000 Length 13.000000 Stiffness 300.000000 Damping 6.000000 Restitution -1.000000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 8 Offset 13.000000 -14.000000 -31.500000 Length 13.000000 Stiffness 300.000000 Damping 6.000000 Restitution -1.000000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset -3.700000 -2.290000 30.000000 Length 17.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 3.700000 -2.290000 30.000000 Length 17.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 9 Offset -3.700000 -2.290000 -30.000000 Length 17.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 3.700000 -2.290000 -30.000000 Length 17.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 14.900000 -13.500000 -20.000000 Direction 0.000000 -1.000000 0.000000 Length 17.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 150.000000 UnderRange 3098.658691 UnderFront 2248.433105 UnderRear 1541.193848 UnderMax 0.320000 OverThresh 1713.217529 OverRange 1831.650024 OverMax 0.900000 OverAccThresh 89.169998 OverAccRange 400.000000 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI } C6E1F417