{ ;============================================================ ;============================================================ ; Orbit Runner ;============================================================ ;============================================================ Name "Orbit Runner" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\gtc_orbitrunner\body.prm" MODEL 1 "cars\gtc_orbitrunner\wheelleft.prm" MODEL 2 "cars\gtc_orbitrunner\wheelright.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\gtc_orbitrunner\car.bmp" TCARBOX "cars\gtc_orbitrunner\carbox.bmp" COLL "cars\gtc_orbitrunner\hull.hul" SFXENGINE "cars\gtc_orbitrunner\engine2.wav" TSHADOW "cars\gtc_orbitrunner\shadow.bmp" SHADOWINDEX -1 SHADOWTABLE -76.4252 76.4252 82.9137 -73.9137 -0.3049 EnvRGB 100 100 100 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE CPUSelectable TRUE Statistics TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 3 ; Skill level (rookie, amateur, ...) TopEnd 3128.168701 ; Actual top speed (mph) for frontend bars Acc 5.786904 ; Acceleration rating (empirical) Weight 1.500000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 2 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 2.500000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 2.10000 ; Rate at which Engine voltage approaches set value TopSpeed 34.600000 ; Car's theoretical top speed (not including friction...) DownForceMod 4.000000 ; Down force modifier when car on floor CoM 0.000000 0.700000 3.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.500000 Inertia 1230.000000 0.000000 0.000000 0.000000 1825.000000 0.000000 0.000000 0.000000 1200.000000 Gravity 2200 ; No longer used Hardness 0.00000 Resistance 0.00105 ; Linear air resistance AngRes 0.00130 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.01000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -22.000000 -4.300000 38.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.260000 EngineRatio 20000.000000 Radius 10.500000 Mass 0.130000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 8.000000 ToeIn 0.000000 AxleFriction 0.040000 Grip 0.025000 StaticFriction 2.140000 KineticFriction 2.120000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 22.000000 -4.300000 38.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.260000 EngineRatio 20000.000000 Radius 10.500000 Mass 0.130000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 8.000000 ToeIn 0.000000 AxleFriction 0.040000 Grip 0.025000 StaticFriction 2.140000 KineticFriction 2.120000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -22.000000 -4.300000 -32.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 24000.000000 Radius 10.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 8.000000 ToeIn 0.000000 AxleFriction 0.040000 Grip 0.023000 StaticFriction 2.130000 KineticFriction 2.100000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 22.000000 -4.300000 -32.000000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 24000.000000 Radius 10.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 8.000000 ToeIn 0.000000 AxleFriction 0.040000 Grip 0.023000 StaticFriction 2.130000 KineticFriction 2.100000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 950.000000 Damping 14.000000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 950.000000 Damping 14.000000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 950.000000 Damping 14.000000 Restitution -0.850000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 950.000000 Damping 14.000000 Restitution -0.850000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 0.000000 -27.000000 -33.000000 Direction 0.000000 -1.000000 0.000000 Length 13.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 381.824083 UnderRange 1192.638841 UnderFront 1123.504187 UnderRear 421.885344 UnderMax 0.395497 OverThresh 2521.723389 OverRange 1276.065365 OverMax 0.488563 OverAccThresh 43.428896 OverAccRange 2113.864502 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI } C1FC6B7E