{ ;============================================================ ;============================================================ ; Siktrix ;============================================================ ;============================================================ Name "Siktrix" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 4 ; Skill level (rookie, amateur, ...) TopEnd 3573.889648 ; Actual top speed (mph) for frontend bars Acc 3.598429 ; Acceleration rating (empirical) Weight 1.250000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/krbsiktrix/body.prm" MODEL 1 "cars/krbsiktrix/wheel.prm" MODEL 2 "NONE" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/krbsiktrix/hull.hul" TPAGE "cars/krbsiktrix/car.bmp" ;)TCARBOX "cars/krbsiktrix/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/krbsiktrix/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE 81.000000 -81.000000 86.000000 -80.000000 -9.000000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 120 120 120 ;==================== ; Handling related stuff ;==================== SteerRate 2.500000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 41.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 1.500000 7.500000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.250000 Inertia 1100.000000 0.000000 0.000000 0.000000 2000.000000 0.000000 0.000000 0.000000 400.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001500 ; Linear air resistance AngRes 0.001200 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.400000 KineticFriction 0.200000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -23.600000 -1.600000 35.500000 Offset2 -2.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.600000 EngineRatio 26000.000000 Radius 11.500000 Mass 0.250000 Gravity 2500.000000 MaxPos 6.000000 SkidWidth 11.200000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.018000 Grip 0.020000 StaticFriction 1.900000 KineticFriction 1.800000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 1 Offset1 23.600000 -1.600000 35.500000 Offset2 1.500000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.600000 EngineRatio 26000.000000 Radius 11.500000 Mass 0.250000 Gravity 2500.000000 MaxPos 6.000000 SkidWidth 11.200000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.018000 Grip 0.020000 StaticFriction 1.900000 KineticFriction 1.800000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -23.600000 -1.600000 -37.200000 Offset2 -1.500000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.000000 EngineRatio 25000.000000 Radius 11.500000 Mass 0.250000 Gravity 2500.000000 MaxPos 6.000000 SkidWidth 11.200000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.018000 Grip 0.022000 StaticFriction 1.900000 KineticFriction 1.800000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 1 Offset1 23.600000 -1.600000 -37.200000 Offset2 1.500000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.000000 EngineRatio 25000.000000 Radius 11.500000 Mass 0.250000 Gravity 2500.000000 MaxPos 6.000000 SkidWidth 11.200000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.018000 Grip 0.022000 StaticFriction 1.900000 KineticFriction 1.800000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 580.000000 Damping 7.200000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 580.000000 Damping 7.200000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 560.000000 Damping 7.200000 Restitution -0.800000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 560.000000 Damping 7.200000 Restitution -0.800000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -24.500000 -19.000000 24.000000 Direction 0.000000 -1.000000 0.000000 Length 22.500000 Stiffness 1700.000000 Damping 4.200000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 351.874420 UnderRange 902.245392 UnderFront 1807.479532 UnderRear 897.467940 UnderMax 0.472128 OverThresh 1379.359735 OverRange 2253.596263 OverMax 0.410374 OverAccThresh 55.359846 OverAccRange 3127.467494 PickupBias 3276 BlockBias 16383 OvertakeBias 16383 Suspension 9830 Aggression 0 } ; End AI }