{ ;============================================================ ;============================================================ ; Pheltchum ;============================================================ ;============================================================ Name "Pheltchum" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 1 ; Skill level (rookie, amateur, ...) TopEnd 2938.039062 ; Actual top speed (mph) for frontend bars Acc 6.335144 ; Acceleration rating (empirical) Weight 1.550000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/lib3b_moss/body.prm" MODEL 1 "cars/lib3b_moss/wheelll.prm" MODEL 2 "cars/lib3b_moss/wheelrr.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars/lib3b_moss/axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/lib3b_moss/hull.hul" TPAGE "cars/lib3b_moss/car.bmp" ;)TCARBOX "cars/lib3b_moss/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/lib3b_moss/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -55.000000 55.000000 52.299999 -52.700001 -1.000000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 100 100 100 ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.000000 ; Rate at which Engine voltage approaches set value TopSpeed 33.700001 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 3.000000 0.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center ;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 0.000000 0.000000 ;)RearLook 0.050000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault true ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.550000 Inertia 1175.000000 0.000000 0.000000 0.000000 1520.000000 0.000000 0.000000 0.000000 893.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -22.000000 0.000000 32.000000 Offset2 -4.500000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.300000 EngineRatio 13500.000000 Radius 14.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 13.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.013000 StaticFriction 1.400000 KineticFriction 1.280000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 22.000000 0.000000 32.000000 Offset2 4.500000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.300000 EngineRatio 13500.000000 Radius 14.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 13.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.020000 Grip 0.013000 StaticFriction 1.400000 KineticFriction 1.280000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -22.000000 0.000000 -34.000000 Offset2 -6.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.100000 EngineRatio 13500.000000 Radius 14.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 13.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.014000 StaticFriction 1.400000 KineticFriction 1.280000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 22.000000 0.000000 -34.000000 Offset2 6.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.100000 EngineRatio 13500.000000 Radius 14.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 13.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.014000 StaticFriction 1.400000 KineticFriction 1.280000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 460.000000 Damping 10.000000 Restitution -0.800000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 460.000000 Damping 10.000000 Restitution -0.800000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset 0.000000 -4.000000 32.000000 Length 10.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 0.000000 -4.000000 32.000000 Length 10.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 9 Offset -10.000000 -2.000000 -34.000000 Length 10.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 10.000000 -2.000000 -34.000000 Length 10.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -6.000000 -23.000000 -22.000000 Direction 0.000000 -1.000000 -0.600000 Length 13.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 105.739998 UnderRange 1500.000000 UnderFront 450.000000 UnderRear 255.860001 UnderMax 0.350000 OverThresh 580.809998 OverRange 1443.975952 OverMax 1.000000 OverAccThresh 10.000000 OverAccRange 344.899994 PickupBias 9830 BlockBias 9830 OvertakeBias 22936 Suspension 19660 Aggression 0 } ; End AI }